tModLoader

tModLoader

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Advanced World Generation
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Mod Features: Utilities, World Gen
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
935.501 KB
1 Aug, 2021 @ 2:16am
28 Sep @ 8:31am
201 Change Notes ( view )

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Advanced World Generation

Description
This mods aims to adds variations on the worldgen without ever enforcing them and trying to stay as close to vanilla worldgen as possible.

This mod includes ways to combine them with vanilla seeds and some custom ones so you can have both for the worthy and drunk world generation at the same time for example.
You can select the different seed option with the gear on the right of where the seed can be inputted in the world creation UI.
This mod also removes the vanilla way of triggering the secret seeds, so no seed will trigger a secret, they can only be enabled by the option UI.

An optional (but recommended) worldgen overhaul can be enabled in the mod options.
It slightly changes the worldgen, but makes it way faster, especially on large worlds and fixes few things.

A custom world size is also worked on, it's already works pretty fine except few graphic bugs from vanilla.
The custom world option works better when the worldgen overhaul, and is even necessary in some cases.
Note that if you have a X/Y ratio too different from vanilla, the generation might look weird (for now at least).

This mod is compatible with nearly every mod and I try to fix them as soon as some issues are reported.
However, there is a known issue with Calamity, but it should be fixed by them.
Anyway, this mod can't cause any issues just by being enabled.
If someone tells you to disable it, that's dumb, if you want to fix the issue with a mod by yourself :
* Some mod doesn't support the size you are trying, try to be closer to vanilla
* Some option you enabled may not be supported by your combination of mods
* Unlikely, but the overhauled option may be conflicting with another mod

Thanks to Exterminator for contributing to the code and Math!EW! for the mod icon
Thanks Ved-s for the russian translation and Kalluj for the chinese translation
This mod has a discord server that you can find here : https://discord.gg/ZPjnjpqeYE
Github link : https://github.com/Ishigh1/AdvancedWorldGen
Originally posted by tModLoader AdvancedWorldGen:
Developed By Ishigh
Popular Discussions View All (29)
349
25 Oct @ 10:08am
Bug reports
Ishigh
149
27 Jun @ 5:42am
Suggestions
Ishigh
49
25 Oct @ 11:40am
World Gen Error with Calamity
Super Brodawg
1,058 Comments
szymon320 18 Oct @ 1:51pm 
Choosing ores and color of the dungeon doesnt work
Sterling Kerman 15 Oct @ 4:31pm 
Correction: "(R) Boulder Traps"
Sterling Kerman 15 Oct @ 4:25pm 
I wanna note that when it comes to the Fargo's BOBW issue, if you install the Remnants mod, that mod will somehow overwrite Advanced World Generation and will permit Fargo's BOBW to work fine. I do think this does break some of AWG's settings, especially with dungeons, but the custom world size setting works fine (which is what I primarily use AWG for anyways).

AKA Remants fixes Fargo's Best of Both Worlds not working with Advanced World Generation.

Extra Note: With Remnants, if your world generation gets stuck on (R) Rigging Bouldars (something like that), you can turn off that world setting using WorldGen Previewer by clicking the X next to it in the list on the right. I'd recommend pausing world generation right away and then scrolling down the list until you find it, then disable it. The world will generate fine after that.
rinzukodas 9 Oct @ 12:16pm 
seconding that this now seems to interfere with fargo's bobw
Mr Spooks 6 Oct @ 2:56pm 
Has anybody been successful in making extra large infernum worlds?
Spider_C 5 Oct @ 6:46am 
This mod is exactly what I was looking for! It fullfilled my wants of a supersized Terraria world plus letting me customise ores and ocean size (except for the ocean floors being flat). Overall, I liked this mod alot because of the insane count of world settings it adds.
天纵羽RX 29 Sep @ 4:49am 
Hello, may I ask how to adjust the size of the honeycomb terrain? I checked and found out that the original configuration does not include an editor for this honeycomb size. This is because I generated a long and super large world similar to 30000:3000, which is not a problem. However, the size of the honeycomb is too large and is bound to the width of the map, resulting in a particularly large honeycomb
JJ's Place 25 Sep @ 8:27pm 
The most recent update seemed to break compatibilty i\with Fargo;s best of both worlds mod which is was compatible with before.
FuriousGeorge 19 Sep @ 2:09pm 
HOLY COW! i can't believe it worked! This mod seems incredibly promising! it also seems like it has potential to maybe do a -multi-island type thing, where there are several terraria islands, each with the classic terraria landmarks and pois, or even a random biome spread things with patches of bioms being scatered around the map. something that i dont know if its a thing but if you could set where the layers were in the settings that would be really cool! e.g. so you could have a world 99% in space
FuriousGeorge 19 Sep @ 1:30pm 
im currently in the process of making a world 5x bigger than a large world and im excited to see if it will work! this is the exact mod i was planning on making until i checked the workshop one last time and i found this! if the large world gen works, then this is going to be great!