RimWorld

RimWorld

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Psychic Awakening (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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29 Jul, 2021 @ 12:53pm
25 Mar @ 2:47pm
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Psychic Awakening (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
846 items
Description

Update of Kentingtons mod
https://steamproxy.net/sharedfiles/filedetails/?id=1918756321



[dsc.gg]
[github.com]


Due to the incessant begging of their mortal pets - err, human allies - archotech AIs have developed modifications to the human brain that allow it limited psychic abilities. This power comes at a price, however, and accumulating too much psychic burnout can be deadly.

What? It's the Rim. Did you really expect superpowers to not make your head explode?



Serums and engrams can be found as quest rewards, and are occasionally carried by settlements and exotic goods traders.



So that's the bad news. Good news, the 14 available powers are so worth it.
















So which of your colonists should get the serum? Well, it turns out that those psychically sensitive types aren't just useless liabilities after all! Psychic sensitivity affects outgoing powers just like incoming ones, meaning that your psychically hypersensitive colonist is much more likely to successfully Shock a raider, and her Unity will last longer.

----Please Note----

Psychic Awakening is compatible with existing saves.

This mod is intended to be lore-friendly. Psychic powers deal only with manipulating conscious minds - there is no telekinesis, crystal healing, or any other "space magic" that generic sci-fi sometimes lumps in with it. Evidently I was too conservative in my estimation of what RimWorld's psychic abilities could accomplish! Expect to see a wide variety of more exotic powers soon.

This mod is extendable! You can add your own PsychicPowerDef in the xml files, using the powers provided as examples, and it will show up in engrams or newly-awakened psychics. If you want to do something more advanced, implementing the abstract class PsychicPowerDriver lets you run C# code when your power is used.

Future plans include: additional powers, psychic raiders, and the "Nightmare" - a new type of mechanoid specializing in mental attacks.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


31 Comments
feydras 7 May @ 11:52pm 
Thank you for the update @Mile! Love this mod. The powers are so much more interesting, useful, and nicely simple, to me than Royalty psychic powers.
Winter 2 Nov, 2022 @ 6:47pm 
I seem to be getting an error when a pawn attempts to use the psychic awakening serum:

JobDriver threw exception in toil Use's initAction for pawn Phoenix driver=JobDriver_UseItem (toilIndex=2) driver.job=(UseItem (Job_143) A=Thing_PsychicAwakeningSerum10620)
System.InvalidCastException: Specified cast is not valid.

Tested on a new map, with only this mod, Harmony, and the DLCs loaded. Using dev mode to directly give the pawn the 'Psychic conversion' hediff does work, so it seems to just be a problem with activating the serum.
Nekosempei 6 Aug, 2022 @ 11:08pm 
@caz This mod was made before psylinks were a thing. it is it's own system. It should however add a status effect that is very painful to your pawn that eventually adds a 'psychic' status in the health tab, and give you the powers, so it still sounds broken.
Caz 22 Jul, 2022 @ 5:14pm 
The Psychic Awakening Serum isn't working for me for some reason. I used it, didn't see mood or health changes (not sure if it creates either for the three day period or not). The pawn never got a psylink rank even though it's been well past three days. I checked for errors when using it and got none at all. I'm not sure if I'm missing something or if something isn't working?
Makk 2 Apr, 2022 @ 1:49pm 
Looks like Inspiration does not work. Anyone else had this problem?
MAXIMUS, Lucius Valerius 31 Dec, 2021 @ 1:36pm 
thanks!
Mlie  [author] 31 Dec, 2021 @ 1:31pm 
@Pyrogonist Found an issue where it tries to look at a Royalty-stat when appying Brain Burn. Should be fixed now. Thanks for the report!
Mlie  [author] 31 Dec, 2021 @ 12:13am 
@Pyrogonist Please share a log with the error
MAXIMUS, Lucius Valerius 31 Dec, 2021 @ 12:02am 
Sorry, I don't understand. What I'm missing is stat, like MiningSpeed. Without it, heat from abilities is not applied at all.