Arma 3
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SCP - Regalis's Containment Breach Assets
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Data Type: Mod
File Size
Posted
Updated
166.648 MB
29 Jul, 2021 @ 6:14am
13 Dec, 2023 @ 1:49am
12 Change Notes ( view )

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SCP - Regalis's Containment Breach Assets

In 1 collection by CT Clarence
SCP - Regalis's Containment Breach Assets Compatible Addons
3 items
Description
This project is heavily Work In Progress! Please do not expect a neck-breaking experience yet.

The assets including modularized rooms of the facility, operatable doors and levers, equipment for units to wear, SCP objects in static variants, (mostly) imported from SCP Containment Breach by Regalis, converted into as an Arma 3 addon for operation, screenshot, or to mess around with.

Currently it has 2 functional SCPs, 5 static SCPs, 2 wearable SCPs, 4 types of doors, button and keycard reader,
5 levels of keycards, 13 props, 7 rooms, 4 containment chambers, 16 hallways, and 11 pieces oh walls and floors.

Discord: SCP-Arma Association Discord Invitation[discord.gg]

Github: Regalis-s-SCP-CB-Assets-for-Arma-3 Github repository[github.com]
Wiki: Regalis-s-SCP-CB-Assets-for-Arma-3 Github documentation[github.com]

Collection: SCP - Regalis's Containment Breach Assets Compatible Addons

DEV version (Obsolete at the moment)

NOTABLE CHANGELOG SUMMARY
Version: 0.6.1
・Fix SCP-173 being stopped by Zeus camera
・Fix some Anomaly objects not showing on Zeus mode
・Give SCP-096 hiddenselection
・Added the silly retextured SCP-096 variants

Version: 0.6.0
Added functional sentient SCP-173 (Thank you LeonZ!)
- Vision check including the line of sight and brightness of light on the sculupture
- Ability to move out of sight and navigate through a buildling
・Added the "Spooky" variant and the "Unspekable Horror" variant for both functional and static SCP-173
・Added static SCP-096 "The Shy Guy" objects with 6 poses.
・Added 2 Chambers, 3 Rooms, and 1 Hallway
・Added 11 props and some variants
・SCP-079 and SCP-298 screen now glows in dark

Version: 0.5.2
・Added cloths and placeholder unit of SCP-049 "Plague Doctor".
・Reworked SCP-106 "Old Man" model and texture. It is now somewhat shiny and looks better under a light.
・Added 2 variations of SCP-079 that you can place in 3den Editor (AI Face and ASCII "X" Picture).
・Overhaul of SCP-1162 as object and the item barter functionality.
Added compatibility for Snapping for Eden and Zeus (Thank you Ampersand!).
Fixed keypad expression and audio not working on a dedicated server.
・Added preview images of assets for 3den Editor (Thank you Ampersand!).
Added path LOD to LCZ structures so NPCs can navigate through the hallways (Thank you Ampersand!).

KNOWN ISSUES

・The keypad expression not working on a dedicated server has been addressed.
・Audio from the doors are not broadcasted to other player on multiplayer (need confimation).
・All SCPs except SCP-173 and SCP-1162 lacks a functionality.
・Finger Print Scanner can Code keypad functions like a simple button.
・Tesla Gate does not function.

If you find an bug, or any kind of issue you can report it on the Discord server.
If you were affected by any compatibility issue with the update, you can get a older version on the GitHub page.

CREDITS

・Regalis and all SCP:CB devs - Original assets and inspiration
https://www.scpcbgame.com/
・Ocean Man - Porting, Community Ambassador
https://steamproxy.net/profiles/76561198172033669/
・epichamster - Porting
https://steamproxy.net/id/HamsterOfTF2/
・Captain_RC - Technical Support, Repository Maintainer
https://steamproxy.net/id/TheEpicKiller209
・Broström.A: - Scripting, Technical Advice
https://steamproxy.net/id/ColdEvil
・MrCat - Character Modelling
https://steamproxy.net/id/mrcat2310/
・The Paramedic - Screenshot Artist
https://steamproxy.net/profiles/76561197976553966
・Ampersand - Scriptor, External Addon Creator
https://steamproxy.net/id/ampersand38/
・Doggifast - Scriptor
https://steamproxy.net/id/Doggifast_nope
・LeonZ - Scriptor
https://steamproxy.net/id/leonz2019/

Special Thanks
Lantern
https://ko-fi.com/thelantern
Webknight
https://steamproxy.net/id/ksarts
166 Comments
Bread 23 Sep @ 2:29pm 
Hello, what happened to the discord? I've noticed that I'm not apart of it recently
LT PREDATT0R 1 Aug @ 5:08pm 
wen is heavy and all the other Hallways and side rooms
foxclore 7 May @ 5:36am 
is there any way to disable the lights in rooms and hallways?
CT Clarence  [author] 8 Apr @ 5:11am 
Hello guys. I'm sorry to say but I'm officially retired from developing this addon. Due to my life situation and focusing on other projects.
I will continue to support the addon through Discord or GitHub.
Thank you for all the love and attention you gave to the addon over the course of 3 years and a bit. :demoticon:
fly 5 Apr @ 11:42am 
mod is dead?
:steamsad:
Gecko 12 Feb @ 8:00am 
Mod creators, I am begging you to not change the building pieces in your updates, as it often breaks my scenario and forces me to go back and spend some hours fixing it (https://steamproxy.net/sharedfiles/filedetails/?id=2645770644)
Otherwise thank you for the great mod and for the continuous updates, but please keep us missionmakers in mind if you are able to! :)
Era 28 Jan @ 7:29am 
Nvmd, has to be in a different section, not init
DireStatus 21 Jan @ 5:52am 
Trying to use this, dont know what the issue may be but I am unable to do snapping and I am unsure if it is on my end that I am messing up the snapping or if it possible that it is rn broken.
Era 11 Jan @ 8:11pm 
[[myDoor], 'None'] call SCP_fnc_buttonTrigger
Era 11 Jan @ 8:08pm 
Getting a reall weird error when using the provided key to door init on a dedicated server
Error: Invalid memory point 'door_1_trigger' provided to attachTo on shape 'z\regalisscp_cb\addons\room_things\data\containmentdoor\containmentdoor.p3d'

This seems to stop missions from loading on dedicated servers