RimWorld

RimWorld

34 ratings
(Unmaintained) Smart Colonist Bar (Unofficial)
   
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Mod, 1.1, 1.2, 1.3
File Size
Posted
Updated
3.032 MB
28 Jul, 2021 @ 8:25pm
4 Sep, 2021 @ 1:18pm
3 Change Notes ( view )

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(Unmaintained) Smart Colonist Bar (Unofficial)

Description
Notice
Due to focus on other project and my lack of interest in RimWorld for now, I'm not maintaining my mods for the time being. They are all open source, so feel free to fork them!

Preamble
This is an unofficial update to NotooShabby's excellent Smart Colonist Bar mod.
Sadly they haven't had time to update it yet, so I've taken up the mantle for now and provide a functional, albeit not fully tested, version compatible with 1.3! Note: I did have to take out the medical icon for now, as there were some bigger changes in 1.3 to the way this works, hopefully I can re-add it later :)

Why do you need another color coded colonist bar?
It automatically expand/collapses based on various pawn's conditions, e.g., inspiration, injuries and mental breaks.
It runs almost as fast as the vanilla colonist bar when expanded and superior in performance when collapsed.
Sorting injured pawns by their bleeding rate.
It is highly configurable. Adjust the setting to your heart's content.

No more slow mood bar!
To recoup more performace, subscribe to Dub's Performance analyzer and disable mental breaks alerts and need medical attention alerts.

Compatibility
Compatible with Show Draftee Weapons
Save to add to or remove from existing saves. It will display red texts in the first load after the mod is removed.
Save the game and reload again, everything will work out again.
Not compatible with other color coded mood bar.
Not compatible with Z-Level.

Credit
Madman666 (logo)
NotooShabby (creator)

Original Mod
Smart Colonist Bar
30 Comments
firshpear 11 Jan, 2023 @ 10:08pm 
wonderful mod, hope to get 1.4 update
JDoggqx 12 Nov, 2022 @ 1:25pm 
Thank you for the update! I love your mod!
Drgn! Netrve  [author] 8 Nov, 2022 @ 5:12pm 
Update is in Progress. Can't give an ETA due to time constraints IRL.
dinhkhiem199833 24 Oct, 2022 @ 4:12am 
1.4 update please
pyr0kid 11 Aug, 2022 @ 6:32pm 
same problem as Z4kk3ry, mod is completely unusable.

didnt brick my save when i removed it, so i got that going for me.
wirpy 2 May, 2022 @ 11:47am 
Is there any way to make the pawn icons bigger?
NRFBToyStore 26 Nov, 2021 @ 2:24pm 
@Dawn Entity Without a proper log, no one can help you. I've had errors with a animal mod that said a weapons mod in the log. Look up "how to submit rimworld log", do it, then comment a link to that log file.
Dawn Entity 14 Nov, 2021 @ 6:07am 
The game have many tame suddently stoped the gui functions and brake the gui since i have this mod (occur after 10-30min in game at random moment) and we can't even save..

Bug spamming in log :

Root level exception in OnGUI(): System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper dynamic-method) RimWorld.ColonistBar.RimWorld.ColonistBar.ColonistBarOnGUI_Patch1(RimWorld.ColonistBar)
at (wrapper dynamic-method) RimWorld.MapInterface.RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch2(RimWorld.MapInterface)
at (wrapper dynamic-method)
...
Ains Oul Goun 1 Nov, 2021 @ 4:56pm 
Баг при игре с одной пешкой. Если уйти с карты поселения, пропадает интерфейс и играть дальше без перезагрузки и удаления мода становится невозможно.
Drgn! Netrve  [author] 22 Sep, 2021 @ 6:07pm 
Thanks for the bug report Z4kk3ry, I will look into it.