Cities: Skylines

Cities: Skylines

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A2021 Half-Clover Interchange
   
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Assets: Intersection
File Size
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755.335 KB
28 Jul, 2021 @ 6:31pm
25 Jan, 2022 @ 12:22pm
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A2021 Half-Clover Interchange

In 1 collection by MaxFX
CS System Interchanges (modded)
31 items
Description
This is a Half-Clover Interchange. It's a 'free-flow system interchange', connecting a highway to a new highway.

This interchange is made useing NCR and IMT. What you see in the screenshots is what you get after placing it, including the markings on the junctions. The interchange can be placed without the 'Intersection Marking Tool' mod. But without it the markings on the junctions will not be visible.


- Cost: 28.125,-
- Maintenance: 389,-
- Size: 70x50
- Max. height: 9m
- Min. height: ground level
- Nodecount: 31
- Lane mathematics are applied for a good traffic flow.
- Lane connections have been applied.
- No clipping lightposts/streetlights (lights going through roads situated above them)

- As always; flatten the entire area the blueprint/template covers.
- To fully enjoy this interchange you need to subscribe to a couple of mods. These mods do not affect your games performance. They only add extra very handy tools to your game.

Because '3-lane highways' are the most commonly used highway type on maps, I've created this interchange to be connected (the highway ends on the interchange) to these 3-lane highways. The 4th lane on the 4-lane highways are used as exit and entry lanes.

Enjoy!


Want to know how 'Lane mathemetics' work and how to use the functions of TM:PE? I recommend watching some of Biffa's traffic fixing video's on Youtube

Any comments, suggestions and/or feedback is much appreciated! And if you like this collection so much that you think others should see it as well, then please rate it!

10 Comments
MaxFX  [author] 23 Apr @ 8:05am 
@rcollin26: Not that I've created. But you can place the regular Cloverleaf and remove the parts that make it four-way and turn it into a three-way interchange. Then later you can add the removed lanes back in.

Or place this one, and when the time is there, remove it and replace it with the Cloverleaf.
rcollin26 22 Apr @ 3:51pm 
Is there a version with a space with more loops because usually these have ghost ramps for future extensions
仲夏 27 Jan, 2022 @ 5:59am 
谢谢 非常喜欢 新年快乐
Thank you very much. Happy New Year
MaxFX  [author] 20 Aug, 2021 @ 3:50pm 
@PYRO: Thanks for the thumbs up! Looking forward to you vids. Send me a link once it's online will you?
PYRO 20 Aug, 2021 @ 3:48pm 
I am using them in my first ever YouTube series, which I will be releasing soon. You did a great job on these.
MaxFX  [author] 4 Aug, 2021 @ 4:48pm 
@PYRO: Forgot to answer your question... Yes, they're all up-to-date and functioning.
MaxFX  [author] 4 Aug, 2021 @ 4:40pm 
@PYRO: Thanks for the compliments!
My first collection has Service-, and system interchanges. No mods needed for these. They're a lot smaller, but also less pretty.
https://steamproxy.net/sharedfiles/filedetails/?id=2437530104

My second collection is a collection made with US roads from the USRP pack by Feare. I couldn't build all interchange types due to a lack of road-assets. Mods are needed for those interchanges.
https://steamproxy.net/sharedfiles/filedetails/?id=2483669010

My latest two collections have interchanges made with Vanilla+ roads. To place these sevveral mods are needed. I've created a seperate collection for 'system interchanges' and 'service interchanges'.
https://steamproxy.net/sharedfiles/filedetails/?id=2541418185

https://steamproxy.net/sharedfiles/filedetails/?id=2541537713
PYRO 4 Aug, 2021 @ 4:16pm 
Hi MaxFX, No I have all the DLCs. I ask because I won't bother using assets that require or use NextExt2 for the reasons you mentioned. I switched to vanilla + roads and a few others from workshop about a month ago. Took me some getting familiar but now I am much better off.

Anyway, nice work on the interchanges. Are any of your collections old or outdated that I should avoid? They all appear to be good.
MaxFX  [author] 4 Aug, 2021 @ 4:00pm 
@PYRO: I've used NExt2 for about a month after buying this game. Experienced issues with it because I use other mods as well, and following the advise of some experienced players and modding community I switched to Vanilla roads with Workshop road-assets instead. From what I've heard, NExt2 is a very old and unstable mod, that's barely maintained/extended any more...

I take it you ask this because you do not have the Mass Transit DLC. It's one of the most expensive DLC's out there, but having it will open up a lot of opportunities trafficwise. It also allows you to switch from NExt to alternatives, which gives you so much more options!
PYRO 4 Aug, 2021 @ 3:16pm 
I like it, please tell me they aren't build on Net Ext 2 roads?