Total War: WARHAMMER II

Total War: WARHAMMER II

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Regeneration Buff - BIG
   
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Tags: mod, Battle
File Size
Posted
Updated
49.621 KB
28 Jul, 2021 @ 4:12pm
29 Jul, 2021 @ 8:53am
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Regeneration Buff - BIG

Description
Personally, I always thought Regeneration should be stronger. 4HP/s just wasn't very consequential in most battles. And that makes sense: if you're playing on Ultra size, 4HP/s just doesn't stretch as far as it would on Large and other smaller unit sizes. (The game is balanced around Large.)

So this aims to fix that. Plus, regen is cool.

What this mod does
  • Changes regen speed from 4HP/second to 8HP/second
  • Changes regen limit from 75% max HP to 200% max HP.
  • This mod also buffs all the other passive abilities that heal 4HP/s to 8HP/s. Those include:

    The Hunger, Master of the Dead, Regeneration (map), Crowfeast, Helm of the Kraken [item], The Lady's Champion, Seed of Rebirth, Sacred Guardian, Liquid Fortification, Running With The Pack, Old Guard's Tankard [item], Bloodgreed upgraded, Drunken Bravado, Horrible Regeneration

Is BIG too big? See also:
Regeneration Buff - small (5hp/s)
Regeneration Buff - Medium (6hp/s)

If you like this, you might like my Way More Mass for Cavalry & Chariots (aka "Glorious Charges")


or the epic Griselfang & Snarlclaw
12 Comments
threepwood 3 Apr, 2023 @ 11:17am 
Good excuse to finally ditch SFO and rethink my modlist. I think Dwarf Hero/Lord spam is going to be a lot of fun on Ultra unit size with this.
threepwood 3 Apr, 2023 @ 11:10am 
Yeah unfortunately does not work with SFO as Dwarfs anyway.
Fengxian0830 2 Jan, 2022 @ 11:36am 
Pretty sure it messes with "The Hunger" but I think that's it
piercebuster  [author] 1 Jan, 2022 @ 4:03pm 
Unless SFO overwrites the same attributes, it's compatible.
Fengxian0830 1 Jan, 2022 @ 3:57pm 
Would love a sfo version of this
rgilsoul 1 Aug, 2021 @ 11:18am 
Oh my! I thought regeneration was based on entity. So 4hp per sec per creatures in the unit. So 10 orcs regenerate 40 per second! It is not like that??? Wow.
McNuggle 30 Jul, 2021 @ 2:27pm 
PB, you are awesome! Thanks for making the tweak I cant wait to put this to use!
steelmidnight 29 Jul, 2021 @ 10:09pm 
I couldnt agree more. Vanilla regen is a joke really. This makes more sense to TT regen. I dont think it should have a cap either, as CA should have (and prolly could have) also kept it true to TT by having it work unless the unit is hit with Acid or fire.
piercebuster  [author] 29 Jul, 2021 @ 8:53am 
Horrible regeneration is by default 4hp/s, but I incorrectly had it display 8hp/s with this mod without actually getting the effect. So I'm glad you asked. It's fixed now. (Will both show 8hp/s & receive 8hp/s.)

For compatibility with other mods that touch regen capacity, inside the mod whichever table is higher named alphabetically will take priority. So one of the two mods will apply its number to that stat.
Just for you I changed mine to start alphabetically with "z". So whatever other mod you're using will still take effect.
McNuggle 29 Jul, 2021 @ 6:49am 
Wish I could edit my comments -_-

Does this mod also buff the "horrible regeneration" that has been introduced with the newer updates, that by default is 8hp/s so it would need some help to keep up.