RimWorld
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Suppression (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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181.699 KB
28 JUL 2021 a las 1:24 p. m.
3 AGO a las 5:39 a. m.
12 notas sobre cambios ( ver )

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Suppression (Continued)

En 1 colección creada por Mlie
Mlie's resurrected mods
855 artículos
Descripción

Update of YAYO (Original by D A)s mod
https://steamproxy.net/sharedfiles/filedetails/?id=2016866580

- Added french translation, thanks qux!
- Chinese translation https://steamproxy.net/sharedfiles/filedetails/?id=2566690133
- Russian translation added, thank you Hellengi!
- Removed legacy HugsLib requirement
- Added option to only apply suppression to pawns using a ranged weapon
- Added option for mood to affect the chance of getting suppressed, higher mood equals lower chance of getting suppressed.
- 1.5 update done by the awesome Taranchuk



[dsc.gg]
[github.com]


Overview

Adds suppression mechanics and it is bad.

Causes pawns to become suppressed if they take too much heavy fire. Pawns will make themselves a smaller target, causing them to move slower, aim worse and aim slower. Pawns recover from suppression over time, greater when they are not taking much fire.

Intent is to slow down fights a bit so you don't have to micromanage every colonist (if they are in lots of danger, they will tend to duck, reducing her chance to be hit). Also allows for concentrating fire to slow targets, such as charging melee swarms. And it gives a bit of a reason to spread defenses out a bit more.


Details

Adds a hediff 'Suppressed' when taking fire that will collect suppression from any bullet impacts that are near the pawn. It clears itself over time when not taking fire.

The amount of suppression is balanced roughly around the LMG, where 2-3 bursts should suppress a single target. Lower tier weapons should then only be able to suppress with multiple shooters. Automatic weapons suppress better than single shot. Higher damage rounds suppress much more than lower (sniper rifles suppress dramatically more than pistols per shot).

It should not have a huge impact on the way fights work. It is a side thing.



Recommended mod ( Not Required )

Yayo's Combat : Combat improvements
https://steamproxy.net/sharedfiles/filedetails/?id=2038409475

Yayo's Shooting : Add Shooting Style
https://steamproxy.net/sharedfiles/filedetails/?id=2020785943

Suppression
https://steamproxy.net/sharedfiles/filedetails/?id=2016866580

Ammo
https://steamproxy.net/sharedfiles/filedetails/?id=1892397131

Shield
https://steamproxy.net/sharedfiles/filedetails/?id=1588616696

Mortar Accuracy
https://steamproxy.net/sharedfiles/filedetails/?id=1729446857





Origianl mod by D A(Sonya Wins) https://steamproxy.net/sharedfiles/filedetails/?id=1421919369


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Discusiones populares Ver todo (1)
0
28 ABR 2023 a las 4:12 p. m.
Pawns suppressed when shielded
Ksaturn
99 comentarios
IVANko 9 AGO a las 1:54 p. m. 
thank u for update :3
Narlindir 8 AGO a las 2:07 p. m. 
omg the best mod is back baby!
rex6564 5 AGO a las 12:35 a. m. 
thank u for the update
negimagi_10 3 AGO a las 9:07 p. m. 
also as the person who comissioned the update of the mod we also added the crawling animation from 1.5 onto this version.
物理系魔法师 3 AGO a las 9:06 p. m. 
~~~
Dan 3 AGO a las 4:24 p. m. 
Mlie the goat, been waiting on this one, thanks!
Mlie  [autor] 3 AGO a las 5:41 a. m. 
Updated for 1.5, thanks Taranchuk for the help!
喵酱official 17 JUL a las 6:14 p. m. 
please 1.5
Xylem 15 JUL a las 6:25 a. m. 
I dream of a new feature for this mod: Pawns don't get suppressed while they have an active shield belt. But when the shield breaks, then they get suppressed like anyone else. Makes sense, right?
Pontios 29 JUN a las 4:27 a. m. 
oh shit of course! wasn't sure whether this mod work correctly since many other 1.4 seem to do so, so i assumed as much. well looking forward to an update then. thx for the help ^^