Sid Meier's Civilization V

Sid Meier's Civilization V

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The Comanche (Iron Jacket)
   
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14.248 MB
26 Jul, 2021 @ 4:01pm
14 Mar, 2022 @ 7:57pm
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The Comanche (Iron Jacket)

In 1 collection by Space Walrus
JakeWalrusWhale's Civilizations
30 items
Description
Adds the Comanche, led by Iron Jacket, or Puhihwitsikwasu. The Comanche were probably the most powerful Native Americans during the time period, controlling the Comanchería, a region composed of modern West Texas, New Mexico, and Oklahoma. The Comanche struck terror in the hearts of the anglo Texan settlers, conducting raids on towns in what they saw was their land. Iron Jacket was one of the last powerful Comanche leaders, and was seen as immortal by fellow Comanche.




Adds a new religion, Peyotism. Also adds a new UB for the Shoshone, the Sweat Lodge.

Direct Download[www.dropbox.com]

Requirements
Brave New World
Gods and Kings

Wiki Page[civilization-v-customisation.fandom.com]

Mod Supports:
  • YnAEMP (All versions)
  • Ethnic Units
  • R.E.D.
  • Map Labels
  • JFD's Rise to Power
  • JFD's Cultural Diversity
  • Civ IV Leader Traits
  • Enlightenment Era

Credits
JakeWalrusWhale- Art (Map; UB Icons), Text (Diplomacy Lines and Misc), Code, Design, Research
Engima_Conundrum- Research, Text (City List; Spy Names)
RawSasquatch- Art (Leaderscene; Leader Icon)
Arilasqueto- Art (Civ Icon)
Zharques- Text (DoM; Pedias)
DarthKyofu- Text (Religion Pedia), TSL
DuskJockey- Text (Sweat Lodge Pedia)

If you enjoy the mods I create, please consider following me on steam, twitter, rating up my mods, or even sending a small donation!

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9 Comments
Space Walrus  [author] 14 Mar, 2022 @ 7:59pm 
super late but, finally got around to fixing it all up (i hope)
Space Walrus  [author] 25 Aug, 2021 @ 10:53am 
@martin_van_rossum: Thanks. And I did make a typo in my last comment, just so you know it will be a while before I have the chance to update this civ, so it will probably be a few months
Martin 25 Aug, 2021 @ 12:00am 
@space walrus: Yes it should only spawn missionaries of your own religion, or even only if a city is annexed? Cuz now you can capture a city, get the missionary upon peace and then burn it for the other benefits. Even if that city was already in your religion it might be a bit strange. The increased cost of units when razing is also strange. After the fix I'll get back to this one. Goodluck!
Space Walrus  [author] 24 Aug, 2021 @ 1:36pm 
@martin_van_rossum: Interesting. So I'll need to fix that unit production bug and change the missionaries. Perhaps the missionary spawn should only happen if the city with the UB has your religion? I may lower the spread strength of the missionaries as well if it's that easy to get lots of them. Anyways, thanks for the report. You don't have to playtest anything unless you want to lol. But it'll probably be able until I can update this civ with some fixes.
Martin 24 Aug, 2021 @ 1:22pm 
@Space Walrus, your quick response got me into trying them for myself. The Comanche are a super interesting concept. They are all about striking quickly, getting a nice peace deal and then go to war not much later for more goodness.

So I played them to really test and feel what they are like and possible provide some feedback. Some funky stuff happened, so here we go:
Martin 24 Aug, 2021 @ 1:22pm 
I got into a war with the Cree early but they were far far away from me. I stalled the peace deal until I had the half-moon churches up. Before that happened Spain declared war on me. I took Cordoba and Madrid in that war. Then I got to finish the half-moon churches and made peace with the Cree. This gave me 1 missionary in each city, as promised. I had 3 cities besides the two captured, so that was nice. Then I made peace with Spain and this gave me 3 more missionories in every city. This gave me a Total of 12 missionories for my own religion but also 3 catholic missionaries in Madrid which was Spain’s holy city. These peace deals were made during the same turn and I got 15 missionaries.
Martin 24 Aug, 2021 @ 1:21pm 
Then I decided to Raze Cordoba and see how much faster my unit production would be during a city raze. However the cost of units went up instead of down. Building a catapult took me 9 turns before razing and 40 turns when I started razing.

Besides these strange situations I love the concept of this civ. The pillage while at peace does work very nice, I enjoyed that a lot. Haven’t got to the Quickstinger yet. I am open to playtest some more if that helps.
Space Walrus  [author] 13 Aug, 2021 @ 5:13pm 
@martin_van_rossum: Yeah the AI tend to do that sometimes for lots of civs and I have no idea why. My only suggestion is trying again in a new game as maybe the AI pathing got messed up. But if the problem persists I can try increasing the AI's Expansion flavor to see if that'll get the AI to settle.
Martin 13 Aug, 2021 @ 1:31pm 
I think it is amazing that modders are still putting great civs out there! Thank you for creating another civ! I played a game where Comanche was one of the AI's at immortal difficulty. After 150 turns they still had no second city founded. Besides that they seem to function proparly and the leader screen is well done. There was plenty of space and time to settle so that was a bit odd. Anyway keep up the good work!