Transport Fever 2

Transport Fever 2

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Tram: Loops and Curves
   
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Vehicle: Tram
Track/Street: Street
File Size
Posted
Updated
2.791 MB
25 Jul, 2021 @ 8:49am
18 Dec, 2023 @ 12:13pm
3 Change Notes ( view )

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Tram: Loops and Curves

Description
Special streets for larger tram radii

These streets are supposed to solve the problem of too narrow tram curves at least to some extent. With the turning loops, the rounding of the street ends is used and the speed is 15 km/h. The streets with the extra-wide sidewalk generate larger radii at intersections. Since the lamps are sometimes located in the track area on the grit loops, there is also a variant without lamps.

Important notes:

- The loops should not be used by private traffic. Therefore the AI should not build houses along them. Definition as bus lane also helps here.
- In order to prevent the AI from attaching its own streets or exchanging the streets of this mod these are automatically blocked for the AI. For this, either the default setting [KEEP] or [YES] must be selected for 'Player ownership' in the street settings.
- If individual houses are to be built along non-developable streets, you can fall back on collision-free assets being offered as mods. In this way the wide sidewalks can also be built over partially.
- The bus/tram shelter attached to this mod is the vanilla shelter of all eras that has been moved forward 2.5 m. It is intended for use on over-wide and partially built-over sidewalks.
- Grit areas and extra-wide road shoulders can be painted over with the paint tool while holding down the 'shift' key.
- Only the (mostly straight) middle section of a turning loop can be used as a stop area.
- Loops should be created in the flat plane. If necessary, check by using the incline arrow. They should not be used as normal streets, even if that is possible. Even streets with extra-wide sidewalks should only be used where they are advantageous and not visually disturbing.

Known issues:

- After replacing a developable street using the magic wand or due to lack of space, streets that are actually undevelopable are sometimes still built by the AI. In this case, collision objects available as mods will be helpful.
- Catenary masts stand very far out and can protrude into buildings. However, this effect can be used to simulate wall mountings.
- If manually built objects on wide sidewalks or road shoulders cover them far, pedestrians will run through house walls etc. or disappear behind them.
- Problems generally occurring in the game when connecting streets of different widths are intensified because the streets in this mod form wide connecting points that are always located in a flat plain. These form bumps on gradients. With kinking connection of streets with different widths at intersections, sidewalk and track can overlap.
- At acute-angled loop entries vehicles may (visually) run into others - similar to the vanilla terminals.

Legal stuff:

Original components from UG are accessed, the rights of which are owned by the game manufacturer. Unauthorized distribution not permitted! Adoption of parts of the content for the development of other mods permitted under cc-by-nc (attribution, non-commercial). Install and use at your own risk.
3 Comments
Esox Lucius EL™ 11 Jun, 2023 @ 1:25am 
Nice mod, thank you for that!
WernerK  [author] 28 Oct, 2021 @ 3:54am 
@mistzy: Werksbahn (Güterstrassenbahn) von Elli der Wurm
mistzy 21 Oct, 2021 @ 9:47pm 
What mod adds the cute little mini Krokodil?