XCOM 2
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Mission Difficulty Variety WOTC
   
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24 lug 2021, ore 23:34
11 set 2021, ore 0:02
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Mission Difficulty Variety WOTC

In 1 collezione di h4ilst0rm
My XCOM 2 WOTC Mods
14 elementi
Descrizione
Most missions scale in difficulty based on ongoing in-game month. With longer campaigns you always end up in a spot where every mission you get is rated Very Difficult and I find that to be boring.

It also makes the game quite unforgiving as there is very little room to level up new soldiers later in the game if you happen to lose a couple of good ones.

Alert Level
The game has 2 separate scaling systems. Force Level is the alien tech level that goes up over time and allows more advanced enemies to spawn. Alert Level is a mission specific number used to select how many and how big pods the mission should have.

Alert level is composed of many separate parts, but in general it is relayed to the player via the Missions difficulty rating. Special and story missions have it set to a static value, but the regular repeatable mission types simply have it increase over time.
e.g.
Month
Rookie
Veteran
March (1)
Easy
Easy
April (2)
Moderate
Moderate
May (3)
Moderate
Difficult
June
Difficult
Very Difficult
July
Difficult
Very Difficult
August+
Very Difficult
Very Difficult

Commander uses Veteran difficulties and Legend uses Rookie ones, but as the campaign takes longer you get a lot more Very Difficults.

What this mod does is changes the regular missions to have variance in their difficulty, where earlier missions can rarely end up harder and later missions easier. This mod does not change which enemies are able to spawn; only the number, size and locations of enemy pods are affected.
By default:
Month
Easy
Moderate
Difficult
Very Difficult
March
50%
40%
10%
0%
April
20%
40%
30%
10%
May
0%
50%
30%
20%
June
0%
30%
40%
30%
July
0%
20%
30%
50%
August+
0%
10%
10%
80%

The chances and affected mission types are configurable in XComGame.ini.

This mod utilizes a specific quirk of the vanilla mission spawning system so it will most likely not work with mods that alter that. Covert Infiltration has a completely custom mission spawning system and this mod will only affect retaliation missions there.

Use Activity Difficulty Variety CI for Covert Infiltration's Assault and Infiltration missions.
44 commenti
Lebowskichild 13 mar, ore 13:02 
Appreciate the info. Thanks for your help.
h4ilst0rm  [autore] 12 mar, ore 14:59 
there are no guerrilla ops in CI, those all turn into infiltration or assault missions / chains
Lebowskichild 12 mar, ore 14:04 
Hi again @h4ilstOrm, I don't suppose you would know if there is any point affecting guerrilla ops if using Covert Infiltration Mod?

I have this mod and your Covert Infiltration version to give better variation in mission difficulties already, so I'm thinking the changes in EU Style Strategy Pacing affecting mission difficulty are redundant. I know those two are not your mods, and you may not have the answers, but I thought I would ask just in case you have some insight.

Regardless, thanks for your help and the information so far.
h4ilst0rm  [autore] 12 mar, ore 0:38 
This mod doesn't affect guerrilla ops, as it says in config.

Those work differently and get assigned various difficulties without mods already. EU style pacing changes the vanilla values for that.
Lebowskichild 11 mar, ore 12:51 
Hi @h4ilstOrm, could you tell me, does this and your Covert Infiltration variant do the same as part of this mod?

EU Style Strategy Pacing
https://steamproxy.net/sharedfiles/filedetails/?id=2851542705


These are two lines that I'm referencing from that mod that may be doing the same as yours, but in a different way.

+GuerillaOpMonthlyDifficulties=(Month=1, CampaignDifficulty=3, Difficulties[0]=1, Difficulties[1]=2, Difficulties[2]=1)

ImpossibleMonthlyDifficultyAdd[0]=0
h4ilst0rm  [autore] 1 ago 2023, ore 22:56 
1,2 maybe one pods worth depending on what stage of the game you are at and assuming no other mods. once you have other things as well it starts to get muddy
SonicShimmer 1 ago 2023, ore 3:06 
h4ilst0rm hello!

Can you please tell me how much difficulty is reduced with this mod?
Planewalker 31 mar 2023, ore 2:07 
What a very nice mod! :D
Chontawood 3 gen 2023, ore 15:35 
Ah, that's awesome, thanks both of you.
h4ilst0rm  [autore] 2 gen 2023, ore 21:38 
the Alternative Mod Launcher has a convenient config edit option for these sort of small edits as well.