Don't Starve Together

Don't Starve Together

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Escape Rope
   
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587.372 KB
21 Jul, 2021 @ 7:06pm
23 May, 2022 @ 1:50pm
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Escape Rope

Description
Tired of being stuck in the caves fighting a lot of geodu... Wait, wrong game. Anyways, hate travelling deep into the caves because you'll have to go all the way back just to resurface? Then this is the mod for you!

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Description

This mod just adds a craftable escape rope to leave the caves from any where; simply place the structure anywhere in the caves. The rope can also be used to go back down where you left! They work to let you out then back into the caves but you cannot place them above ground as I made then collapse above ground.

You can use a razor or burn them to remove them. Can only be destroyed in the caves, surface entrance cannot be destroyed.

They have finite uses (or infinite; configurable). 6 uses by default. Going up and down both count as uses. Use penalty only affects going up, if there is a penalty set.

There is a set limit from 1 - 12 (6 by default, configurable) at one time. If you lower the limit and there are more ropes in the caves when you start, the world will randomly remove some ropes to bring it back to the limit.

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Crafting

The recipe is unlocked by getting a rare blueprint from depth worms at ~18% chance.
- This can be configured to 25%, 50%, 75% or 100%

You can also make it a regular prototypable craft for the alchemy engine/prestihatitator OR make it available from the start.

The above is all controlled by the same mod option.

The mod has a lot of options for crafting but it takes 1 - 3 different ingredients.

Previously placed ropes will keep their old mod setting so you can have a mix match.

First Ingredient Options - Affects the appearance of the rope only; see screenshot above

Rope - regular appearance
Livinglog - sinister vine appearance
Reeds - natural vine appearance
Beardhair - darker appearance

Rope by default
1 required by default

Second Ingredient Options - Affects the light given off and a bit more

Nightmarefuel - Large light that CANNOT grow crops; gives of negative sanity aura in caves
Gunpowder - Large light radius, good for crops; may cause earthquakes in caves and fires on surface!
Shovel - Small light
None - No light

Gunpower by default
2 required by default

Third Ingredient Options - Affects the cost per use; mostly to add difficulty

Health - drains health per use (required amount to craft / 5) Will not kill the player to use if < that hp remaining
Sanity - drains sanity per use (required amount to craft * 2 / 5)
None - no cost per use

Health by default
25 by default
9 Comments
󠀡游戏没有bug只有特性 16 Jan, 2022 @ 12:13am 
这个模组只是添加了一条可制作的逃生绳,可以从任何地方离开洞穴;只需将结构放置在洞穴中的任何位置。绳子也可以用来回到你离开的地方!他们努力让你出去然后回到洞穴,但你不能像我做的那样把它们放在地上,然后倒在地上。

您可以使用剃须刀或将它们烧掉以去除它们。只能在山洞内破坏,地表入口无法破坏。
一次有一个从 1 到 12 的限制(默认为 6,可配置)。如果你降低了限制并且开始时洞穴中有更多的绳索,世界会随机移除一些绳索以使其回到极限。
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制作
配方是通过以约 18% 的几率从深海蠕虫中获得稀有蓝图来解锁的。
- 这可以配置为 25%、50%、75% 或 100%
Yeth 22 Aug, 2021 @ 11:24am 
no i have previously used a rope in the same world and it was perfectly fine.
Benzoquinone  [author] 22 Aug, 2021 @ 10:39am 
@ Toaster, ahaha maybe I could make a mod option to just end the player's life. @ Yeth, I am not sure what the problem is. Is it s brand new world and even the first rope you place doesn't stay up in the caves?
aeyo(s) 21 Aug, 2021 @ 10:34am 
oh i thought this was a noose mod lol
Yeth 20 Aug, 2021 @ 5:19am 
the config is that it doesnt cost sanity or health and only needs 10 rope and a shovel and i have no other mods that could possibly interfere with it
Benzoquinone  [author] 19 Aug, 2021 @ 6:27pm 
@ Yeth, it shouldn't. Can you give more information about it? What mod settings do you have and what other mods do you have on? The ropes don't work above ground by the way (cannot use them to go to random places in the caves from the surface; they only work to get out).
Yeth 18 Aug, 2021 @ 8:53am 
why does my rope just instantly break as soon as i build it
Tear 27 Jul, 2021 @ 5:19am 
Pokémon caves flashbacks
Nicola Void 24 Jul, 2021 @ 4:05am 
this looks actually well made and .. well thought ! Thank you