RimWorld

RimWorld

3,467 ratings
Medieval Overhaul
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Mod, 1.3, 1.4
File Size
Posted
Updated
116.328 MB
21 Jul, 2021 @ 3:31pm
11 Dec, 2022 @ 7:15pm
65 Change Notes ( view )

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Medieval Overhaul

Description
[www.patreon.com]


Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.


This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.


-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.

































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on rimedieval or any other external mod for limiting of tech.

Q: Why do we need electricity for the scribe's table ?
A: You need to build a birdpost to generate electricity for the scribe's table.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: is this compatible with any animal mods with their leathers?
A: Yes, there is an autopatcher for every modded animal to drop hides.

Q:Why are animals not dropping hides?
A: Report through the discord server

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


[ko-fi.com]


SirLalaPyon - author of Medieval Overhaul
Arisher - collaborator, owner of apparel, made the crossbow art
Bodiah - staff writer, has written weapons, biomes, armors, and etc.
Thog - staff writer, has written weapons, food, thoughts, and etc
Hahkethomemah - hired writer, author of 1-2-3 Personalities.
Zomuro - hired writer, has written scenarios, descriptions and etc.
JangoD'soul - artist, created all of the initial armors and helmets of MO
SickBoyWi - Inspiration for Dark Forest Biome
OwlChemist - Inspiration for leather production chain, xml patches.
Ogliss - C# coder. made the code for animals dropping fat and bones.
Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
"Cause your stinky code stank" - TrahsPanda 30/07/2021
My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
Gerrymon - Slave outfits
Vanilla Framework Expanded
Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
sulusdacor - Medieval comms inspiration
OttersHoldingHands - preview image
IcyCheeseCake - made the wonderful griffin texture
The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul

Korean translation by inbae
Chinese translation by snoper

Join my discord server for bug reports and faster feedback : https://discord.gg/MsWwwsnBCc

(CC BY-NC-ND 4.0)
Popular Discussions View All (235)
7
2
15 Dec, 2024 @ 10:36pm
PINNED: Rimworld 1.5
SirLalaPyon
2
5 Sep, 2024 @ 9:52pm
having trouble researching
scritchscratch
1
20 Sep, 2024 @ 8:41am
raise error even without having the mod activate
lizidonggua2020
3,909 Comments
vin 28 Jan @ 9:54pm 
@epicmanufail
You can just replace the texture in the mod's files with one of your choosing from the workshop like the coins retexture etc - or strip the base game silver texture from the assets using a ripper and use that.

If you'd rather not do any of that, remove references to it in the associated XML.
epicmanufail 28 Jan @ 7:33pm 
Imagine jesus christ came back from the dead...
Then he coded the ability to change silver textures to Vanilla... OR VTE...
Then he kissed me on my forehead and flew away.

Probably won't happen. -sigh-
epicmanufail 28 Jan @ 7:29pm 
10/10 mod but NO ONE. I mean f***ing NO ONE...

Is talking about the silver retexture..
- My silver coins/currency look like blocks of metal...
- No one asked for this...
- No option to disable silver texture...
- Google searching and steamworkshop DO NOT have a solution...
- I want to see coins. Or even VTE...
- Guaranteed $15 I wont get an easy solution.
alls2837xcj 14 Jan @ 2:19pm 
Update porfavor.
tilarium 3 Jan @ 2:32am 
Since yelling is what you seem to like... READ!!!!!!!!!!!

[iWH] Magyar Sep 26, 2024 @ 2:49pm
Moving this back to the top
The mod author has released the pre release 1.5 version:
https://steamproxy.net/sharedfiles/filedetails/?id=3219596926

unofficial 1.5 is janky imo, if you need your medieval fix, just roll back to 1.4
Dolphin Muzzle 3 Jan @ 2:21am 
UPDATE!!!!!!!!
Dave 28 Dec, 2024 @ 10:57am 
If it is possible could this great mod be updated ? It has stopped working and crashes every time I try to make a world, even if it's just this mod and all it's required ones. Dear regards and a bit early but happy new year.
BIGCHUNG 27 Dec, 2024 @ 12:25pm 
Can someone please tell me how I get schematics
Mangalores-x_x 25 Dec, 2024 @ 3:52am 
I enjoy the mod. Nice change of pace. One or two things: Maybe consider making the passive jobs not tied to hauling because I feel it is more difficult to steer which pawns do the job and there is now so much hauling to do that pawns seem to be very busy only with that.
In a similar vein it would be interesting to split the ice/water gathering into ice mining on frozen lake and maybe have a water gather spot, possibly even with Dub's wells for getting water skins.

Just some ideas. Awesome thematic mod
Sukhvinder 18 Dec, 2024 @ 9:17pm 
@Muggygolf06 You should try Rimedieval for that. Might be more to your liking