RimWorld
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Medieval Overhaul
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Mod, 1.3, 1.4
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116.328 MB
21 jul. 2021 às 23:31
12 dez. 2022 às 3:15
65 notas de alterações ( ver )

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Medieval Overhaul

Descrição
Click here for 1.5 version until this can be updated


[www.patreon.com]


Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.


This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.


-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.

































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on rimedieval or any other external mod for limiting of tech.

Q: Why do we need electricity for the scribe's table ?
A: You need to build a birdpost to generate electricity for the scribe's table.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: is this compatible with any animal mods with their leathers?
A: Yes, there is an autopatcher for every modded animal to drop hides.

Q:Why are animals not dropping hides?
A: Report through the discord server

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


[ko-fi.com]


SirLalaPyon - author of Medieval Overhaul
Arisher - collaborator, owner of apparel, made the crossbow art
Bodiah - staff writer, has written weapons, biomes, armors, and etc.
Thog - staff writer, has written weapons, food, thoughts, and etc
Hahkethomemah - hired writer, author of 1-2-3 Personalities.
Zomuro - hired writer, has written scenarios, descriptions and etc.
JangoD'soul - artist, created all of the initial armors and helmets of MO
SickBoyWi - Inspiration for Dark Forest Biome
OwlChemist - Inspiration for leather production chain, xml patches.
Ogliss - C# coder. made the code for animals dropping fat and bones.
Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
"Cause your stinky code stank" - TrahsPanda 30/07/2021
My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
Gerrymon - Slave outfits
Vanilla Framework Expanded
Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
sulusdacor - Medieval comms inspiration
OttersHoldingHands - preview image
IcyCheeseCake - made the wonderful griffin texture
The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul

Korean translation by inbae
Chinese translation by snoper

Join my discord server for bug reports and faster feedback : https://discord.gg/MsWwwsnBCc

(CC BY-NC-ND 4.0)
Discussões Populares Ver todos (236)
7
2
16 dez. 2024 às 6:36
AFIXADO: Rimworld 1.5
SirLalaPyon
1
1 out. 2024 às 23:36
How do you turn clay chunks into usable clay?
Wasteful
4
2
17 dez. 2022 às 15:21
AFIXADO: Only 5 wood per stack! [Simple Fix]
(◣_◢)
3,919 comentários
kaczorski Há 17 horas 
@Dastardly Derrik
it does work, try verifying integrity of RW files. I'm running almost 200 mods without a problem (so far)
Dastardly Derrik 25 de fev. às 18:04 
I loaded the mod bare bones with only the required framework mods still doesn't work
Dastardly Derrik 25 de fev. às 18:03 
Mod is corrupted
eypvang12 23 de fev. às 0:43 
it corrupted or it doesn't work with any other mode that i want to play with
The Waffle that Lurks 21 de fev. às 18:46 
So I seem to be having an issue with Medieval Overhaul not sending traders, when I try to force a trader from any Medieval Faction its says they dont have any in the Pawn Group. Im playing with Alpha Biomes and some very light mods but this doesnt seem to be a Mod Issue as its only the Medieval Houses that dont have traders and the Empire and Alliamce still send them? Anyone have any ideas on how to fix this?
hello kitty candy 14 de fev. às 17:03 
@gakko they replace metals with ores, so plasteel, steel and comps still exists you just need to process them,
Gakko 11 de fev. às 19:38 
"-Removed steel, plasteel, and components mineable spawns" Does this mean they no longer spawn on the map? Is there an option to disable this? Although I want to have a game where I'll take a good while on Tribal and Medieval, I want to evolve to Industrial in the far future.
Tancred 9 de fev. às 19:41 
why does the nasal helm have in its description that it blocks vision? if i recall correctly its literally known for its large amount of vision
SeniorCaution 5 de fev. às 22:36 
[iWH] Magyar Sep 26, 2024 @ 2:49pm
Moving this back to the top
The mod author has released the pre release 1.5 version:
https://steamproxy.net/sharedfiles/filedetails/?id=3219596926

unofficial 1.5 is janky imo, if you need your medieval fix, just roll back to 1.4
Alan Kalashnikov 5 de fev. às 19:51 
Is it possible to play in 1.5? I tried it but it crashed, but it seems like some people play it.