RimWorld
3,375 rating
Medieval Overhaul
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Penghargaan
Favorit
Difavoritkan
Batalkan favorit
Mod, 1.3, 1.4
Ukuran File
Diposting
Diperbarui
116.328 MB
21 Jul 2021 @ 3:31pm
11 Des 2022 @ 7:15pm
65 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
Medieval Overhaul

Deskripsi
[www.patreon.com]


Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.


This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.


-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.

































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on rimedieval or any other external mod for limiting of tech.

Q: Why do we need electricity for the scribe's table ?
A: You need to build a birdpost to generate electricity for the scribe's table.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: is this compatible with any animal mods with their leathers?
A: Yes, there is an autopatcher for every modded animal to drop hides.

Q:Why are animals not dropping hides?
A: Report through the discord server

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


[ko-fi.com]


SirLalaPyon - author of Medieval Overhaul
Arisher - collaborator, owner of apparel, made the crossbow art
Bodiah - staff writer, has written weapons, biomes, armors, and etc.
Thog - staff writer, has written weapons, food, thoughts, and etc
Hahkethomemah - hired writer, author of 1-2-3 Personalities.
Zomuro - hired writer, has written scenarios, descriptions and etc.
JangoD'soul - artist, created all of the initial armors and helmets of MO
SickBoyWi - Inspiration for Dark Forest Biome
OwlChemist - Inspiration for leather production chain, xml patches.
Ogliss - C# coder. made the code for animals dropping fat and bones.
Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
"Cause your stinky code stank" - TrahsPanda 30/07/2021
My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
Gerrymon - Slave outfits
Vanilla Framework Expanded
Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
sulusdacor - Medieval comms inspiration
OttersHoldingHands - preview image
IcyCheeseCake - made the wonderful griffin texture
The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul

Korean translation by inbae
Chinese translation by snoper

Join my discord server for bug reports and faster feedback : https://discord.gg/MsWwwsnBCc

(CC BY-NC-ND 4.0)
Diskusi Populer Lihat Semua (231)
2
5 Sep @ 9:52pm
having trouble researching
scritchscratch
1
20 Sep @ 8:41am
raise error even without having the mod activate
lizidonggua2020
1
1 Okt @ 3:36pm
How do you turn clay chunks into usable clay?
Wasteful
3.881 Komentar
Laquillare 21 jam yang lalu 
@yosoysergiou yes it does introduce factions, animals and some custom raidable bases throughout the world. I think it would work well for what you've described.
yosoysergiou 7 Okt @ 2:11pm 
Does this mod affect the entire map, factions and so on? I ask because my idea is to make a more basic tribe or clan against technological empires.
DeMagyar 26 Sep @ 11:49am 
Moving this back to the top
The mod author has released the pre release 1.5 version:
https://steamproxy.net/sharedfiles/filedetails/?id=3219596926

unofficial 1.5 is janky imo, if you need your medieval fix, just roll back to 1.4
Theader 25 Sep @ 5:58pm 
(I think they already know about 1.5)
Theader 25 Sep @ 5:57pm 
I bet being the millionth person to ask for 1.5 will make a diffrence
James Workshop 25 Sep @ 4:10pm 
Please update this to 1.5. <3
Leader_Nich 24 Sep @ 5:44am 
Get this into 1.5 already
Dammar 21 Sep @ 1:50pm 
For the love of gods, bring this in 1.5
lizidonggua2020 21 Sep @ 9:03am 
is it normal for dried meat to be 10 when ingredient is 100?
anderzzonz72 21 Sep @ 6:47am 
also does it work in 1.5