RimWorld
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Medieval Overhaul
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Mod, 1.3, 1.4
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Publié le
Mis à jour le
116.328 MB
21 juil. 2021 à 15h31
11 déc. 2022 à 19h15
65 notes de changement ( voir )

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Medieval Overhaul

Description
[www.patreon.com]


Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.


This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.


-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.

































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on rimedieval or any other external mod for limiting of tech.

Q: Why do we need electricity for the scribe's table ?
A: You need to build a birdpost to generate electricity for the scribe's table.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: is this compatible with any animal mods with their leathers?
A: Yes, there is an autopatcher for every modded animal to drop hides.

Q:Why are animals not dropping hides?
A: Report through the discord server

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


[ko-fi.com]


SirLalaPyon - author of Medieval Overhaul
Arisher - collaborator, owner of apparel, made the crossbow art
Bodiah - staff writer, has written weapons, biomes, armors, and etc.
Thog - staff writer, has written weapons, food, thoughts, and etc
Hahkethomemah - hired writer, author of 1-2-3 Personalities.
Zomuro - hired writer, has written scenarios, descriptions and etc.
JangoD'soul - artist, created all of the initial armors and helmets of MO
SickBoyWi - Inspiration for Dark Forest Biome
OwlChemist - Inspiration for leather production chain, xml patches.
Ogliss - C# coder. made the code for animals dropping fat and bones.
Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
"Cause your stinky code stank" - TrahsPanda 30/07/2021
My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
Gerrymon - Slave outfits
Vanilla Framework Expanded
Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
sulusdacor - Medieval comms inspiration
OttersHoldingHands - preview image
IcyCheeseCake - made the wonderful griffin texture
The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul

Korean translation by inbae
Chinese translation by snoper

Join my discord server for bug reports and faster feedback : https://discord.gg/MsWwwsnBCc

(CC BY-NC-ND 4.0)
Discussions populaires Tout voir (227)
2
8 aout à 12h03
So you cannot make a cooking station without granite?
120 BPM
11
20 mai à 11h25
Bones, good god what do you do with them?
andypaul98
2
2 juin à 11h01
Tech Level
Vecardi
3 843 commentaires
Commander_ Cody Il y a 2 heures 
@Jared It is a complete overhaul with A LOT more/better content
Najls Il y a 3 heures 
Error when loading map
kaz247 9 aout à 14h00 
when will the mod be updated to 1.5?
Jared 8 aout à 18h52 
How is this different from vanilla factions expanded-medieval?
Yummyyuck 6 aout à 10h50 
Somebody PLEASE
We need a mod that adds all the furniture from this mod as props. They don't have to be functional. I just want props PLZ :steamsad:
K 5 aout à 21h23 
How to get schematics for research? I am capable of calling traders and army from other lords already, but cant find schematics
Cadet CStinky 5 aout à 1h01 
When I tan hides, it produces rawhides. My pawns keep going into the loop of re-tanning rawhides.
2_Modray 3 aout à 3h43 
@zloi_kendrel There's a semi-unofficial 1.5 release available here: https://steamproxy.net/sharedfiles/filedetails/?id=3219596926

As for if/when the official page will be brought up to speed, no clue.
zloi_krendel 2 aout à 23h35 
is there gonna be 1.5?
nutbuster 1 aout à 12h01 
When I get a siege they dont build anything. Anyone know I can get them to use trebuchets?