Stormworks: Build and Rescue

Stormworks: Build and Rescue

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RMMV BIM-5F | Radar-Guided Missile System
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1.460 MB
21 Jul, 2021 @ 12:41pm
6 Oct, 2021 @ 8:18pm
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RMMV BIM-5F | Radar-Guided Missile System

Description


The RMMV BIM-5F Radar-Guided Missile System is an ACLOS, look-down-shoot-down surface-to-air, surface-to-ground missile system consisting of an RMMV Heavy Utility Chassis and four BIM-5F "Marlin" ZEM-APN Guided Missiles. The RMMV BIM-5F is designed to traverse rough terrain in remote locations in order to detect, track, and engage targets.

Compared to the older RMMVCOM-LP, efforts have been made to make the RMMV BIM-5F faster to deploy and easier to use, with more effective and more compact missiles. It represents a revolution in capabilities over the RMMVCOM-LP and older systems.



Features:
  • Weapons DLC Warheads
  • Target Tracking and HUD overlay
  • 360 Surveillance Radar System
  • Firing Solution Computer
  • BIM-5F "Marlin" Mach-1 ZEM-APN Guided Missiles
  • 1.5km Effective Kill Radius
  • Rapid Launcher Deployment
  • Automatic Generator System
  • Vehicle Stability System
  • Target XYZ Position Output
  • Uran_Wind's Automatic Transmission


How to Use:
https://youtu.be/XZ_lZugy5jY

Missile Operator Seat Hotkeys:
Mode - Hotkey
Description
Target Follow Tracking - 1 key
The radar seat hotkey 1 toggle tracks the current target in the viewport.
Fire Missile - 2 key
Once locked onto a target, the radar seat hotkey 2 fires a missile.

Driver's Hotkeys:
Mode - Hotkey
Description
Shift Auto Transmission Up/Down - 1 / 2 keys
Low | Hi | Brake | Reverse.



Target Tracking & Firing Solution:
The system will detect the strongest signal target within range. The HUD overlay will show the target's relative location on the display, along with the target's distance from the launch vehicle in meters.

Once target Follow Tracking is engaged (seat hotkey 1), the radar will narrow its FoV from Seek to Track mode and attempt to follow the target, dynamically adjusting the FoV to keep the selected target locked. A firing solution is actively computed based on target metrics to give operators feedback on the optimal time to launch and the number of missiles to launch to ensure a hit. While the Firing Solution is not quite a "chance to hit", it is comparable. A solution of 35% will likely require 3 launched missiles to get a successful dead-on hit. The BIM-5F is a "Shoot Down" weapon that rides the radar to the target, requiring a steady radar lock to guide the missile.

Warheads are detonated by proximity fuse or a direct hit.



360 Surveillance Radar:
As of Update 9, the RMMV BIM is equipped with a surveillance radar that continuously scans the skies and detects threats up to 5km away. It will notify the operator which direction targets are located in with a left/right arrow on the display, along with the distance to the detected threat.

Limitations:
The RMMV BIM-5F Radar-Guided Missile System pushes the limits of what is possible in Stormworks with its current implementation of radar, which is finicky at best. The system has its limitations and drawbacks because of this. I'm not sure how well the missiles will track in multiplayer--they move very fast and server latency may disrupt tracking. Turning down their thrust might help if that's the case.

There is still room for improvement, and my hope is that others take this idea and run with it, expanding upon this or developing new methods to track and engage air targets. I'm releasing this as-is, but I do welcome feedback :)

Special thanks to:
SinisterMinister & Kubson for ZEM-APN help, and the awesome people of the Stormworks Engineering Group Discord server.
ZE Car Drive Controller by Uran_Wind
BKN's F-15 Style HUD
MrNJersey's Twin Otter

If you like this project, please upvote :)
85 Comments
Excelsior_Gaming 22 Sep, 2023 @ 6:47pm 
Doesn't work any more
Alexander der Große 29 Dec, 2022 @ 11:15am 
auto track is actual trash cant even hit hovering chopper lmao
Longinus 2 Sep, 2022 @ 8:24am 
3000 black HIMARS of zelensky
Perdurable 4 Mar, 2022 @ 8:01am 
You should public your profile so we can see your other workshop items!!!
Rival 11 Dec, 2021 @ 2:25pm 
Could you maybe make the missiles controllable by the player? That would be sick
Drifty356 24 Nov, 2021 @ 10:17am 
Missile struck plane but didnt detonate, fun build tho
lhsmithnet 14 Nov, 2021 @ 12:12pm 
could you make a ship launcher? like a swing arm or something?
Keptin  [author] 30 Oct, 2021 @ 10:40am 
The mass did change on the missiles. They probably need more fine tuning, but in the end there are already much better systems than this, so I doubt I'll be updating until I dive back into SW.
BOOMmyself0 30 Oct, 2021 @ 7:20am 
how do you make proximity fuses?
Cam 30 Oct, 2021 @ 12:44am 
i noticed that post-weapons DLC that the missiles are a lot less accurate and often steer away from the target