Total War: WARHAMMER II

Total War: WARHAMMER II

Not enough ratings
Tuskgor Herd
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
82.331 KB
21 Jul, 2021 @ 8:08am
22 Jul, 2021 @ 3:39am
2 Change Notes ( view )

Subscribe to download
Tuskgor Herd

In 1 collection by zerg93
Mod compilation
221 items
Description
This simple mod adds a new unit for the Beastmen: the Tuskgor Herd.

They are available through the Beastmen's horde beasts building chain.
While they do lack some of the Razorgor's offensive power, they are a little bit tankier and can sustain more punishment.
They also have access to the Primal Fury ability.

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*

As always: I tried my best to not make them too broken.
Keep in mind that I have tested them in custom battles only though.
That means that I'm not taking into account Lord's Campaign Bonuses.
If you have suggestions for possible buffs or nerfs let me know down in the comment section!
I'm open to changes!
NOTICE: The units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
I'm playing the game with 100+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want these Tuskgors in your campaign you'll have to start a new one.

*KNOWN ISSUES*

-None, for now.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*
-"SFO?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

And that's all I guess!
Credits time!

Thanks to H3ro and his great tool!
Thanks to Phazer for RME editor!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-speed up my Warhammer 3 preorder
-PC related things

[paypal.me]
15 Comments
zerg93  [author] 22 Aug, 2022 @ 8:36am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
KittyDerps 23 Jul, 2021 @ 7:11am 
@zerg93 oh okay that makes sense :)
zerg93  [author] 23 Jul, 2021 @ 6:46am 
@KittyDerps I made them slightly bigger to make them more similar to Razorgors and to make them stand out from their chariot counterparts.
KittyDerps 23 Jul, 2021 @ 6:40am 
This is awesome and thank you very much for making it! My only request is to make tuskgors slightly smaller since each chariot uses two tuskgors where one razorgor can pull on its own. If they stay the same size as razors ill still be greatful you made this mod.
zerg93  [author] 22 Jul, 2021 @ 10:09am 
@rex999 You are welcome!
rex999 22 Jul, 2021 @ 9:46am 
thank you so much for making this, I was really hoping someone would make a mod like this.
zerg93  [author] 22 Jul, 2021 @ 3:50am 
@Purge8642 Tested and updated: now you can manually augment this unit cap through the Dread rewards system.
Dunno If this Is save compatible and if Is going to work with your ongoing campaign.
Purge8642 22 Jul, 2021 @ 2:18am 
Just a heads up, I might be wrong, but I'm about 80% sure it does. Try out the mod first to make sure lol. Don't wona feed false info, but memory doesn't always serve well. :D
zerg93  [author] 22 Jul, 2021 @ 2:14am 
@Purge8642 No need to, I'll take a look at Ascopa's mod and see what Is missing.
Thanks for the feedback!
Purge8642 22 Jul, 2021 @ 2:12am 
Okay, sounds good. I've seen a few modders try their hand at it. Jimmy who made Beastmen Unit Roster Expansion is trying to figure it out right now, and I'm pretty sure Ascopa Beastmen Unitpack can increase the unit caps with Rewards of Dread. If you're interested in this I'd ask around, otherwise, the cap of 2 is fine with me. :)