Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Nifty flooding gates at the stairwell. Was looking for a smaller drone ship but Bernkastel isn't too big actually. Never got warm with little shuttles - the view is too limited - the periscope-controlled drones are just right for scouting, imo.
(there is something weird going on when docking signal is going through wifi components, if the wifi is defaulted to drone 1, drone 2 only works when drone 1 is in place. If wifi is defailted to drone 2, both works when the other is away, done 1 however, might display the "undock" button all the time, but it still works... maybe a bug with the game?)
Also found the cause of the bots failure to open ballast, fix will be included.
Thanks for finding these bugs!
Regarding the bots and the ballast:
You are right, bots don't want know how to open B and C1, and A1... The rest works. Probably due to the placement of the button. I'll fix that later.
2 of the custom buttons to the left in the Navigation Terminal can open or close all ballast blast doors at once. You can just open them for the bots from there, or close them all during an emergency