XCOM 2
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Unpredictable Force Level Increase
   
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17 jul 2021 om 20:56
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Unpredictable Force Level Increase

Omschrijving
This is a spiritual successor to my very first mod, Delayed Force Increase.

In comparison to that mod, this mod gives the timed Force Level Increase a large variance, to make it difficult to predict when ADVENT will increase in strength. You could get very lucky and have lots of time, or very unlucky and have far quicker increases in their Force Level.

Rookie/Veteran/Commander = 5-15 days (vanillais fixed at 10.5 days)
Legendary = 10-20 days (vanilla is fixed at 15 days)

Over the course of a full campaign the cummulative increases 'should' be fairly similar to vanilla, but it could also tend to either extreme.

It's time to pray to RNGesus ;)





Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
14 opmerkingen
John27 2 apr 2023 om 9:52 
Combine this with Mission Mania (it has minor bug where in the first month there's empty Guerilla Ops after the first one that can be OK'ed or CANCEL'ed without negative repercussions due to lack of Dark Events at the beginning) for better experience because there's missions more often!
Dęąth Viper 19 okt 2022 om 10:48 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
MrCloista  [auteur] 14 apr 2022 om 13:56 
i meant after, mistyped sorry, been a long time since i touched it.
Xenoblade Fan 14 apr 2022 om 11:59 
Ah thanks, didn't realise it was in hours since the description was in days. Love this mod, makes things slightly more realistic since life doesn't run on a strict schedule either.

And for anyone else it's NOT the number in brackets, it's the one after.
+AlienHeadquarters_ForceLevelInterval[3]=360 ;Impossible
+AlienHeadquarters_ForceLevelIntervalVariance[3]=72
=360 is base-game increase, =72 (changed from 120 this mod does usually) is variance, so 3 days either way. [3] is probably how the game finds the difficulty it should look for.
MrCloista  [auteur] 14 apr 2022 om 11:51 
It's in hours
MrCloista  [auteur] 14 apr 2022 om 11:51 
change thr variance number [the number in brackets]
Xenoblade Fan 14 apr 2022 om 10:19 
Is there any way to change the range of variance? In my campaign I want to set it to 12-18 days on Legend specifically, for a little less variance.
Stukov81-T.TV 18 aug 2021 om 14:12 
Great Job! Once again a very interesting mod
MrCloista  [auteur] 15 aug 2021 om 7:45 
Mid campaign - yeah but only take effect going forward. lwotc? no idea i don't play it. assuming they haven't completely rewritten how force level works, it 'should' work, but like i said, never tested it.
Selevan 15 aug 2021 om 6:52 
Will it work mid campaign or/and for LWOTC dev 27.3 ?