Total War: WARHAMMER II

Total War: WARHAMMER II

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Dwarves Climate Overhaul
   
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Tags: mod, Campaign
File Size
Posted
61.252 KB
16 Jul, 2021 @ 12:15pm
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Dwarves Climate Overhaul

In 1 collection by Thorbasn
Climate Overhauls by Thorbasn
8 items
Description
TWW III version: https://steamproxy.net/sharedfiles/filedetails/?id=2852684479

This mod changes climate suitability for Dwarves. Mainly gives them the ability to have suitable settlements in temperate climate as there are many dwarves living and thrivining in the Empire/Bretonnia.

Regular dwarves including Belegar:

Frozen - Unsuitable -> Suitable
Island - Uninhabitable -> Unsuitable
Temperate - Unsuitable -> Suitable

Karak Kadrin:

Chaotic - Unsuitable -> Suitable
Temperate - Unsuitable -> Suitable

Ironbrow's Expedition:

Desert - Unsuitable -> Suitable
Temperate - Unsuitable -> Suitable
11 Comments
Thorbasn  [author] 23 Aug, 2022 @ 1:14am 
TWW3 version is now available!
KillerMonk123 11 May, 2022 @ 4:18pm 
can you give ironbrow suitable frozen too? its literary all i want from dwarfs
DaddyJokee 1 May, 2022 @ 11:03am 
Is there any way you'd be willing to compile all your climate mods into one big overhaul that combines all the changes to all the races you've done in a single download? :sadelf:
Thorbasn  [author] 27 Sep, 2021 @ 6:56am 
@JewCowboy1776 I have finally found the time to create the mod, so here you go: https://steamproxy.net/sharedfiles/filedetails/?id=2612916526
Sadly all the factions share the same pool and I have no idead how to separate the pools by factions so I was not able to give Azhag the Frozen suitablity. I hope you will enjoy the mod.
Thorbasn  [author] 21 Sep, 2021 @ 3:20am 
@JewCowboy1776 Wow, thanks for all of this! I will take a look at them and create the mod. Your reasons are valid and logical and simply make sence and I like it. Will let you know when I upload the mod ;)
MagaJewKing 20 Sep, 2021 @ 4:17pm 
Easy! Make Temperate and Jungle suitable for all of them. From what I understand of the lore, many of their savage orc kin make their homes in the jungles (i.e. those couple of regions in Lustria) and the Greenskins entire shtick is invading and attempting to conquer the temperate parts of the Old World over and over again. And as for Azhag to make up for him already starting with Temperate suitability, give him either frozen (since he starts in the northern mountains anyway is the most likely of any greenskin factions to conquer Kraka Drak) or desert to encourage him to head towards the Black Pyramid (he IS wearing a horcrux of Nagash after all). Don't think Grom needs an extra one. with temperate and jungle added, and his natural island suitability, that should be enough, even if the lack of desert suitability does sting on his vortex campaign.
Thorbasn  [author] 20 Sep, 2021 @ 3:18pm 
@JewCowboy1776 Hello, thanks for the feedback! I did not play Greenskins much to be honest and they felt in a good spot climate-wise to me but I am interested in what you would change in this regard.
MagaJewKing 20 Sep, 2021 @ 2:51pm 
awesome mod, dude! thx for making it! Any plans on making a Greenskins climate mod?
DreamState80 17 Jul, 2021 @ 4:38pm 
yes. because they have cities and castles in the mountains as well in the lore of the game.
Thorbasn  [author] 17 Jul, 2021 @ 3:48am 
@Dr.JOJO You mean give the Empire mountain suitable climate tolerance?