Garry's Mod

Garry's Mod

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Editable SWep
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
6.244 MB
16 Jul, 2021 @ 4:55am
18 Jul, 2021 @ 1:09pm
7 Change Notes ( view )

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Editable SWep

Description
About
Say goodbye to generic weapons, soundguns etc. because with this simple tool you can replicate them in a matter of seconds!
Editable SWep is a fully editable weapon - you can change it's sound, damage, projectile, enable the iron sight, scope and so on!
After customizing it you're able to save the preset to quickly come back to it later.

How to
Go to the Spawn menu, Weapons, Jakub Baku category and click the "Editable SWep v2".
To open up the editor - reload while holding "use" key (most likely "E").
Change some settings or select a preset and click the "X" close button.

Settings
View model - the model you see from the first person view,
View model FOV - field of view of the viewmodel. Default for HL2 is 57
World model - the model you and other see from the third person view,
Hold type - how do you hold the weapon in the third person view,
Use _c hands - enable this when using "c_" viewmodels

Projectile - what do you shoot? Grenades, bullets, flechettes etc.
Automatic - is the gun full auto or semi-auto,
Delay - time to wait between firing,
Sound - sound of firing, can be a path to sound or a sound script (ex. "Weapon_SMG1.Single"),
Enable Ammo - whether or not you'll need to reload or have unlimited ammo,
Clip size - if ammo is enabled this will be the amount of bullets in the clip,
Reload sound - just like with firing sound but played during the reload,
Bullets per shot - how many bullets per one shot,
Damage per bullet - how much damage per bullet,
Physprojectile speed - applicable to physical projectiles like flechettes, grenades or rockets,
Spread - the bigger the spread the lower the accuracy of a weapon,
Aiming spread mul - used to lower the spread while aiming, 0 means perfect accuracy while aiming,
Recoil - how much the gun "kicks",

Burst mode - enable/disable the burst fire mode,
Delay between bursts - time before you can burst fire again,
Burst bullets - how many bullets in a row,

Tracer - bullet tracer effect,
Impact effect - effect shown on bullet impact,
Muzzle effect - muzzle flash effect,

Aim type - no aiming, iron sight or scope,
Crosshair when ironsight - show crosshair while aiming with iron sight?
Aim toggle - whether to hold the button to aim or just press it once,
Ironsight X, Y, Z position - allows you to position the weapon while aiming,
Scope FOV - field of view while aiming, the lower the more zoomed your view will be,
Scope overlay - whether to show the scope effect when scoping.

Bugs and TO DO
- The reload animation is kinda retarded, I'll try to fix it.
- I'll try to make some "weapon sharing" system so you'll be able to share your preset with other players

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Copyright © 2021 by AwesomeGraczGie47 (ex. Jakub Baku), All rights reserved.
All trademarks belong to their respective owners.
Nothing in these files or/and code may be reproduced, adapted, merged or modified without prior written consent of the original author (unless for private use).
REUPLOADS NOT ALLOWED.
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Popular Discussions View All (6)
14
16 Jun, 2023 @ 2:04am
where are gun models kept?
Oswald (real)
12
30 Nov, 2023 @ 7:40pm
Bugs and Issues
SamXID
3
11 Mar @ 7:03pm
when you press the use button, the editor menu does not appear
Far Particular
289 Comments
ninjakitty 4 Jul @ 1:17pm 
I am so tired i just read this as edible swep.
kocicak_123. 18 May @ 2:09am 
can i somehow post my own models in there ?
Valerii-Albertovich 3 Apr @ 12:19am 
Add rapid fire and rapid fire delay pleaseeeee
Unrully 9 Jan @ 2:08pm 
I can't eat it
somidepabide 6 Jan @ 1:17pm 
Add Flames plz I want 2 make the flammenwerfer (german WW2 Flamethrower)
kuzukuzu26 26 Nov, 2023 @ 4:54am 
THTHTHRHR
A Green Banana 25 Nov, 2023 @ 2:31pm 
Oh boy time to times a shotgun by x10.
SK1N_WALK3R 14 Nov, 2023 @ 4:23pm 
Not Possible.
Knight shortypants 25 Oct, 2023 @ 2:19pm 
how do i make a melee
Gordon? GORDAN! 13 Oct, 2023 @ 9:18pm 
I think this should have been named "the variable"