XCOM 2
55 ratings
Strategy Overhaul Bridge: Combat Knives
   
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146.081 KB
16 Jul, 2021 @ 2:48am
25 Aug, 2021 @ 6:14pm
3 Change Notes ( view )
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Strategy Overhaul Bridge: Combat Knives

Description
Adds infiltration and deterrence stats for Combat Knives and Throwing Knives as well as makes them individually buildable.

Thanks to TeslaRage for helping me find typos.

Thanks to RustyDios For the preview images.
10 Comments
Jess 8 Jun, 2022 @ 6:27am 
Ok no worries thanks for replying
Crazy_eyed1  [author] 7 Jun, 2022 @ 9:35pm 
no stealth overhaul does not need a bridge, it does introduce any new items but it does change some of tactical game play rules.
Jess 7 Jun, 2022 @ 9:22pm 
and that works fine with SO? it doesnt need a bridge mod too?
Crazy_eyed1  [author] 7 Jun, 2022 @ 8:55pm 
@Jess Yes you do need the Stealth Overhaul
Jess 6 Jun, 2022 @ 10:07pm 
Combat knives says it requires stealth overhaul, do we sub to that as well?
Crazy_eyed1  [author] 7 Apr, 2022 @ 11:53am 
Glad you are enjoying the combat knoves but proper credit should go to Musashi
https://steamproxy.net/sharedfiles/filedetails/?id=1135248412 That is the link to the mod this bridge was created for.
khumak 7 Apr, 2022 @ 11:25am 
Have only just started playing with this mod recently but I like it so far. In the early game I really just use the combat/throwing knives to finish off almost dead units with my concealed ranger without breaking cover. The early ones don't really do enough damage to 1 shot anything other than a trooper, and even then the earliest one doesn't do a guaranteed 3 damage without an upgrade. Will be interested to see how these knives scale up a bit later. Having someone other than my reaper who can semi reliably stay concealed while still dealing some damage would be pretty nice.
Crazy_eyed1  [author] 25 Aug, 2021 @ 6:14pm 
@BTAxis That has been reverted
BTAxis 25 Aug, 2021 @ 3:25pm 
The Aug 25 update actually breaks the bridge because the config syntax is wrong.
TROCH22 25 Aug, 2021 @ 11:15am 
thank you for making the bridge patch