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Tried with just my own modpack and only your mod unloaded and saves and loading work just fine.
To experiment my old fix, I added official ace3 mod's "ace_noidle.pbo" and "ace_noidle.pbo.ace_3.15.2.69-d1a631b1.bisign"-
dropped it right into your "@[WIP] Apricot's Enhanced Idle Animation ACE" mod folder and...
saving and loading works again.
Honestly no idea what's going on here. Maybe I'll just cut my losses and lose this mod.
Anyway, it could possibly be an incompatibility of this mod when used alongside
- ACE3 for Project injury Reaction (PiR) https://steamproxy.net/sharedfiles/filedetails/?id=1974617455
- Anims for PiR ACE https://steamproxy.net/sharedfiles/filedetails/?id=2411197915
and
- Project injury Reaction (PiR) https://steamproxy.net/sharedfiles/filedetails/?id=1665585720
Could be its fixed now. Will try later.
The animation of looking into the muzzle is a remnant of that.
Originally, I included an animation that would make it dance when it becomes idle.
Ah, you had this in your modpack. OK...
What mod configurations and missions did it occur on? Although I only go with cba_a3, ace and thisMod.
However, since this is a fairly simple mod, it can be modified immediately with a little knowledge.
I am satisfied with "Apricot's Re-Enable ACE IDLE Animation".
(Originally, the other versions was a bonus I made after making "Re-Enable", and was prepared for April Fool's Day. It's not supposed to be used in normal play)