Arma 3
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[WIP] Apricot's Enhanced Idle Animation ACE
   
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Data Type: Mod
Mod Type: Animation
File Size
Posted
Updated
3.453 KB
15 Jul, 2021 @ 4:15pm
22 Jul, 2021 @ 8:34pm
3 Change Notes ( view )

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[WIP] Apricot's Enhanced Idle Animation ACE

Description
It's a very simple mod.
This overrides ACE NO IDLE and plays the IDLE animation but use more variation.
This add-on does not add any new animation files.
Simply uses the original animations from Arma3 aka vanilla.

This mod currently only changes the player's IDLE, not the AI (But possibly works with AI I'ven't test that).
Currently adding new animations is only when the player is standing with a rifle but gun are lower.
Crouching or for pistols and unarmed idle are currently no change from vanilla (but restored version of old idle).

IT'S WIP. POSSIBLY HAVING BUGS!

Known Issue:
- Added animations are looping few times. (Will fix future)
- Some added animations are stop the next idle animation after played. (Will fix future)
- and After the above problem occurs, the animation will not play again until you hold the gun and then lower it. (Will fix future)

YOU NEED TO WORK:
Make sure load this addon after ACE.
WORKS CLIENT SIDE:
NOT server side. You must be install at client for work this addon. Of course you can install both of client and server that works fine.

BI Key:
Signed. You can whitelist on server.
Re-Packing:
Approved! but I'm happy if you tell me that.
License:
Of course, It's under APL-SA.

*Preview and Thumbnails are in preparation.

Similar Addons:
DO NOT LOAD WITH THOSE ADDON! IT MAY CAUSE MALFUNCTION!
Apricot's Re-Enable ACE IDLE Animation
Apricot's Restore OLD IDLE Animation
Apricot's Restore OLD IDLE Animation ACE
[WIP] Apricot's Enhanced Idle Animation (VANILLA VERSION OF THIS)

for search words
DISABLE NO IDLE
ENABLE IDLE
ACE_NOIDLE
ANIMATION
ACE3
@APR_enhanced_idle_ace
35 Comments
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 23 May, 2023 @ 12:26am 
Testing with PiR Anims alone, it includes most (maybe all) the animations you have in this mod. :jake::steamthumbsup:Welp thanks for the help anyway Apricot.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 21 May, 2023 @ 7:06pm 
I'm very sure the issue is related to using Project Injury Reactions though. Or Anims for PiR ACE.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 21 May, 2023 @ 2:07am 
Just tried with my mod collection. Yeah something's conflicting and causing save games (in singleplayer) to break when loading them. Example: https://steamproxy.net/sharedfiles/filedetails/?id=2978683071

Tried with just my own modpack and only your mod unloaded and saves and loading work just fine.

To experiment my old fix, I added official ace3 mod's "ace_noidle.pbo" and "ace_noidle.pbo.ace_3.15.2.69-d1a631b1.bisign"-
dropped it right into your "@[WIP] Apricot's Enhanced Idle Animation ACE" mod folder and...
saving and loading works again.

Honestly no idea what's going on here. Maybe I'll just cut my losses and lose this mod. :steamsad:
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 18 May, 2023 @ 1:48am 
More of a mod collection but yeah I just call it a pack for stuff to load. Can check it out on the sidebar where it says "See all 6 collections (some may be hidden)."

Anyway, it could possibly be an incompatibility of this mod when used alongside
- ACE3 for Project injury Reaction (PiR) https://steamproxy.net/sharedfiles/filedetails/?id=1974617455
- Anims for PiR ACE https://steamproxy.net/sharedfiles/filedetails/?id=2411197915
and
- Project injury Reaction (PiR) https://steamproxy.net/sharedfiles/filedetails/?id=1665585720

Could be its fixed now. Will try later.
Apricot_ale  [author] 18 May, 2023 @ 1:41am 
That's right, this mod redesigned the animation that was originally included for April Fool's Day, but it seems to be practical in its own way. I've used it a few times to shoot videos. After that, I abandoned it because it got in the way in multiplayer COOP.
The animation of looking into the muzzle is a remnant of that.

Originally, I included an animation that would make it dance when it becomes idle.

Ah, you had this in your modpack. OK...
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 18 May, 2023 @ 1:38am 
Perhaps the issue is gone now then. I'll have to check out when I finish rebuilding my mod pack and load this mod again (thanks for making it public again too). I'll reply here if anything happens. :aquaman::steamthumbsup: Hopefully there's nothing wrong afterall- just ace being broken sometimes.
Apricot_ale  [author] 18 May, 2023 @ 1:35am 
I tried it in the Single Player Showcase Infantry and the only error I got was "Setting ace_medical_ai_enabledFor changed mid-mission...". This should be a problem of ace itself, so this mod shouldn't be related...
What mod configurations and missions did it occur on? Although I only go with cba_a3, ace and thisMod.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 18 May, 2023 @ 1:34am 
It's not a problem. Yeah I didn't see it much of a April Fools mod because the idle animations were so cool when I lower weapon and my character starts scanning around him than the default "stare into the distance" stance. Makes them more alive. :jake::steamthumbsup:
Apricot_ale  [author] 18 May, 2023 @ 1:31am 
I've never done single player save and load, so I'll try it. Thanks for the report. I didn't expect that to happen.
Apricot_ale  [author] 18 May, 2023 @ 1:29am 
And since this mod was abandoned a long time ago... it is no longer supported.
However, since this is a fairly simple mod, it can be modified immediately with a little knowledge.

I am satisfied with "Apricot's Re-Enable ACE IDLE Animation".
(Originally, the other versions was a bonus I made after making "Re-Enable", and was prepared for April Fool's Day. It's not supposed to be used in normal play)