Barotrauma
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Hazardous Reactors
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15 Ιουλ 2021, 9:39
21 Ιουλ, 8:33
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Hazardous Reactors

ΠΕΡΙΓΡΑΦΗ
-IMPORTANT-

This Mod requires server-side Lua to function!

Instructions on how to install server-side Lua can be found here: Lua For Barotrauma



Looking for compatibility patches? They can be found here.



Hazardous Reactors is an overhaul mod that aims to make the life of an engineer much more interesting. It reworks the reactor and its associated items, and adds a series of new dangers and benefits to nuclear power on board a submarine.

Some features include:

  • Dynamic Reactor Damage

  • Dynamic Ionizing Radiation

  • Supercritical Warheads

  • New Afflictions

  • Extremely Hot Fuel Rods

  • Specialized Engineering Equipment

  • Radioisotope Thermoelectric Generators *new*



In-depth guides to Hazardous Reactors can be found here: (English) [docs.google.com] (French) [docs.google.com]



-THE BASICS-

Ionizing Radiation

An invisible and potentially deadly form of energy that continuously emits from damaged reactors and uncontained radioactive material. The only way to reliably and accurately detect it is with a Geiger Counter. Engineers should keep one in their hotbar at all times.

When protecting yourself from radiation, three things are paramount: Dose Rate, Time, and Shielding.

Dose Rate refers to how strong the source of radiation is. An unshielded crewmember can work near uncontained uranium for a short time, but if they were to approach a destroyed reactor, they would be incapacitated in seconds.

Time refers to how long a crewmember was exposed to the source of radiation. The higher the Dose Rate, the shorter the time you can be safely exposed to that source.

Shielding refers to any PPE the crewman was wearing at the time of exposure, or any radio-protectant medications the crewman took before exposure. An engineer wearing a Hazmat Suit and PUCS can safely operate in radioactive environments for much longer than an unshielded crewmember.

The Reactor

When damaged, reactors will leak radiation at an increasing rate. Regular repairs are needed to keep the reactor in operating condition, and keep the crew safe from radiation exposure.

Do not attempt to repair the reactor with insufficient skills while it is online!
Failing the skill check will result in a steam explosion, sending you flying and damaging the reactor further. Power the reactor fully offline prior to repairing it. Once your skills are high enough, or you have bought upgrades to the reactor, you can safely repair it while it is operating.

Fuel Rods

Fuel Rods are no longer inert after they have been "activated," (i.e. their fission process has started.)
Once rods are active, they become extremely dangerous and should not be removed from containment.

Spent rods inside of a reactor should be transferred directly into containment vessels. Any direct handling of active rods should be done with tongs to prevent serious burns.

Different fuel rods have different hazards when uncontained.

  • Uranium/Thorium Fuel Rod- Emits high amounts of radiation. Will start fires if left uncontained for too long.

  • Fulgurium Fuel Rod- Emits EMP pulses that will damage any electronics nearby.

  • Volatile Fulgurium Fuel Rod - Emits large EMP pulses and will melt through hulls if left uncontained.

  • Incendium Fuel Rod - Emits extreme amounts of heat and will quickly start fires.

Specialized Tools

Hazardous Reactors adds a number of tools for the Engineer to use, making their lives easier and allowing for greater effectiveness on, (and off) the submarine.

  • Geiger Counter- A small handheld device that allows the accurate detection of radiation. Engineers and other personnel likely to encounter radiation should have one in their hotbar at all times.

  • Radiation Shielded Backpack- A shielded backpack with an inbuilt Geiger Counter, able to safely transport radioactive materials and other equipment an engineer needs to carry.

  • Shielded Crate / Shielded Cylinder- Devices used to safely store active fuel rods and radioactive materials.

  • Fuel Rod Handling Tongs- A set of heavy tongs, used to keep fuel rods at arms length when transferring them to and from containment. Doubles as a melee weapon, and is effected by any talents that effect crowbar damage.

  • Radioisotope Thermoelectric Generator- A type of nuclear power cell that converts heat directly to electricity. Will run on just about anything radioactive, and requires a special manual to craft and place.

Medical

At some point the engineer is going to crawl into medbay covered in burns and vomiting blood. You should know some things before you try to fix them.

-There is a possibility that the engineer in question is contaminated, probably from exposure to dust while deconstructing radioactive materials. Ensure they are not a danger to you before treating them. The only thing worse than a dead engineer is a dead engineer and a dead medic.



FAQ

Q: How do I safely repair the reactor without it blowing up in my face?

A: See the Reactor Section above.

Q: Is Hazardous Reactors bot friendly?

A: Yes and No. Bots will happily kill themselves if left to repair or refuel the reactor on their own. If you set the bots to ignore the reactor and keep them out of the reactor room, there should be no issues.

Q: How can I craft a Crisis Warhead?

A: You'll need to create a supercritical rod by performing a controlled reactor meltdown. Beacon stations are an excellent way to do this.

Q: Is the mod mid-campaign friendly?

A: No, any active fuel rods will be ejected from where they are stored and cause massive fires on board the submarine.




-Special Thanks-

Barotrauma Modding Discord and all the people who gave me small bits of help here & there

Jlobblet for proof reading my dump of a code more than once and teaching me some xml basics

ITA Mod Team

Pунᛟльв helping me with a rather big flaw with the reactor

MasonMachineguns & Da_Morgan for ideas and bug reports

Krzeszny for the mod frontpage image

Geraiz for critical volatile rod sprite

The Ninja Scout for helping me to fix stuff

EK Videogames

Hellcats Server Members : bug report & feedback

Milord for continuous feedback and suggestion

Polaris for Brazilian Portuguese translation

Gamerice for the Russian translation

Evil Factory's help with Lua

Ghostsheet's help with Lua based code

godnat for the French translation of the in-depth mod guide
Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (10)
273
14 Αυγ, 5:13
ΕΠΙΣΗΜΑΣΜΕΝΟ: Bug report section
Foxtrot39
104
14 ώρες πριν
ΕΠΙΣΗΜΑΣΜΕΝΟ: Suggestion/feedback section
Foxtrot39
63
21 Ιουλ, 13:05
ΕΠΙΣΗΜΑΣΜΕΝΟ: Mod related questions
Foxtrot39
887 σχόλια
Foxtrot39  [Δημιουργός] 8 ώρες πριν 
Well I have both server and client side lua file
JustaTheoOnTheInternet 10 ώρες πριν 
does this work with client side, or only server side lua?
Foxtrot39  [Δημιουργός] 5 Σεπ, 12:20 
Real sonar patch is only editing the suits so you don't get contaminated by dust particle while in a hermetic suit
bebroiskatel 5 Σεπ, 11:22 
@Foxtrot39 I'm waiting for this moment. and if so, where can I track it?

I also saw a patch on real sonar, does it have the same problem?
Foxtrot39  [Δημιουργός] 5 Σεπ, 9:12 
@bebroiskatel, sorta, a patch linked in the description is needed or most effect are borderline harmless otherwise no real incomaptibility but it can cause quite some rubberbanding/lag when using both mods

I have to update the patch to remove organ damage entirely from the afflictions tho I am looking into streamlining the base mod afflictions to have less multiple damage affect so that's on the backburner until that point

@XGORYFREAK Is Lua for barotrauma properly installed?

The code for the geiger is Lua based, otherwise it could be a load order issue but not many mods override the same items as I do si thats often less likely
XGORYFREAK 5 Σεπ, 8:19 
geiger counter not working ?
bebroiskatel 4 Σεπ, 13:39 
is this mod work together with neurotrauma?:securityofficer:
Foxtrot39  [Δημιουργός] 24 Αυγ, 17:53 
Check your reactor fuel consumption rate in the editor, quite some stats backed into the sub file and unaffected by the mod or any override (hence why station reactor is unfixable for me so far)
Ω-------× 24 Αυγ, 17:12 
I've redesigned the boat for this mod. The water automatically extinguishes the reactor. But now there is another problem: the rod is consumed in a few minutes. How is this possible? How do you explore caves and ruins now?
Foxtrot39  [Δημιουργός] 24 Αυγ, 14:38 
Depend what you did for it to catch fire, should be a grace period of 3 or 4 sec between fire start when the rod is just dumped somwhere, won't catch fire if held in the tongs

The reactor shouldn't instantly catch fire unless overheated for an extended amoutn of time or after the second meltdown stage when it run out of coolant and the core gets exposed to air