Barotrauma

Barotrauma

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K-07 Kasatka
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15 Jul, 2021 @ 4:23am
6 Jul, 2022 @ 8:29am
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K-07 Kasatka

Description
Updated Mk II version:
https://steamproxy.net/sharedfiles/filedetails/?id=2892213958

Well, it's here, and only thanks to the baro discord community again!
Hope you can give me feedback on balance, design issues and bugs so that I can improve it for you. I've done a lot of tests, but still..
So.. Please, Enjoy!

Traitor friendly.
Bots friendly by ~ 80% (they can't add an extra rod to the reactor, switch engines, switch railgun/coaxial turret, and probably some other little thing..)

K-07 Kasatka:
Heavy Deep Diver carrier for 10(7)-16 people.
-Has 3 patrol drones and 1 shuttle, Bay gates are opened by a switch in the command room.
-Doors are not automatic, the nav terminal has a button to close all internal doors, but some of them will still be open in case of flooding due to water sensors.
-The submarine has a backup lighting battery (next to the main batteries) in a separate power grid. By default the lighting goes through it, the switch is on it, recharging is controlled manually.
-Lighting has 600 consumption (+50 for each active searchlight, but except for turrets). By default all searchlight and turret lights are off and only turn on when periscope is in use.
-Chaingun at the bow and railgun at the bottom are not swappable, but the railgun has a coaxial turret, which is toggled by a button next to his periscope in the gunnery compartment
-The ballast has an additional layer of armor (fully front and partly rear). This is another line of shells just below. Sometimes you have to fix it after a fight, or be lazy and not use it.

Components:
-Reactor power: 8000. Slightly increased fuel consumption.
Keep in mind that when recharging batteries/drones/shuttle or turning on both engines, you will need at least 2 uranium rods to get 100% power output, as these are voracious components.

-Backup energy: 4 batteries each with 4000 capacity, 2000 max output, 1000 max recharge speed.
Consider it a backup reactor for 2 minutes.
Сontrolled by a terminal in the engineering compartment.
Be careful with batteries when turning on/off and recharging, they have a Huge output. So when you charge them at 100% recharge rate, be prepared to reduce the reactor power when the charge is close to 100%, otherwise if they are not turned on after full charge, the load will drop by 8000, your junction boxes will explode.

-Engines:
Main Engine 17km/h, 2500 consumption.
Silent Auxiliary Engine 13km/h, 2500 consumption.
Both 21km/h.
Have their own switches, you choose the combination you want.

-Ballast:
Two ballasts, each with two pumps with 600 power.
Max vertical speed 18km/h

-Oxygen Generator:
2000 consumption (1970 + 30 for additional oxygen shelves).
Switchable.

-Engineering:
Both fabricators and deconstructors have 1000 consumption (med fabricator also has a deconstructor).

-Misc components consumption ~1000-1500

-Flood protection.
In the passage next to the command tower is the bilge, a pump with 600 force.
Bay has 3 small pumps in the drone port compartments.
The lower front and stern have drain hatches into the ballast.
The junction box compartment also has a small pump.



Shuttle "Spotty":
It's recommended to leave the shuttle when there is something under it, since the airlock is located in the ballast compartment.
-Max speed: H 30, V 18/19.
-The battery has 15000 capacity, 600 max output, 2500 max recharge speed.
-Shells are fortified up to 200 maxhealth (like a submarine). Front bumper with 400 maxhealth.
-Mineral scanner (200 consumption) which together with a working oxygen generator (250 consumption) will load the battery up to 900, so you will not have enough energy.
By the way, you can take extra oxygen tanks and turn off the oxy generator.

Drones (Bubble):
Remember to dock them in their port, otherwise they will not be able to recharge.
-The battery has 1000 capacity and 500 max recharge speed, engine consumption 100, ballast cunsimption 50+50. This is ~7-8 minutes of work.
-Max speed: H 35, V 18.
-Unmanned. Shells are fortified up to 400 maxhealth. Wi-Fi range 75000.
-Has an integrated 360 degree pulsed laser.
-Internal components are invulnerable, you only need to repair the outer hull and reload ammo while docked (or undocked?).
By the way, you can use the ammo loader room for the ride and be the R2-D2 for the drone right in the battle! But be careful not to fall overboard while the drone is moving..

*there is a bug with the drone firing animation, everything is fine in the editor, but when playing the laser beam is either not displayed, or completely horizontal, but this doesn't affect its performance in any way, so far I haven't found a way to fix it.
I'll try to come up with something because I really don't like it.
57 Comments
Doomich  [author] 24 Nov, 2022 @ 6:33am 
Doomich  [author] 12 Nov, 2022 @ 5:42pm 
@Heltah
Thanke, enjoy.
Still thinking about upgrading to Mk2, mostly visually. Maybe soon!
Heltah 12 Nov, 2022 @ 11:40am 
This is a really well done sub. Good work.
Doomich  [author] 6 Jul, 2022 @ 8:31am 
@Wes
By default the lamps are powered by a small backup lighting battery, turn it off.
I was unable to replicate and identify the issue with the bots. Slightly tweaked the waypoints on the stairs next to the reactor as the bots could linger there, but nothing critical.
Wes 6 Jul, 2022 @ 7:48am 
Dude, I don't know what kind of update your submarine had, but now it turns off the lights for no reason, even though the reactor is fully pumped and whole boxes. the light just goes out quietly after 10 minutes from the start. And bots are now stuck everywhere if they are given the command to clean the hold or something.
Doomich  [author] 5 Jul, 2022 @ 1:00pm 
@CrucialDude
Yeah, both level generation and outpost generation didn't take into account the end of the bow because Hull but there were shells that also counted as hitboxes, so the levels was less than the length of the sub, I didn't know that the generator only uses hulls.
In a couple of days I will load another submarine and try to improve Kasatka.
CrucialDude 5 Jul, 2022 @ 12:44pm 
Also heres an example of the outpost/passages in a cave the sub had trouble with, no terrain gen mods. https://steamproxy.net/sharedfiles/filedetails/?id=2830986853
CrucialDude 5 Jul, 2022 @ 11:42am 
Oh wow that was fast, thank you so much!
Doomich  [author] 5 Jul, 2022 @ 2:54am 
Updated:
- Added a tiny pseudo Hull to the end of the bow to account for level generation.

@Wes
@CrucialDude
This should help with docking issues.
If you are already in the campaign you can use the save decompressor to get your copy of the submarine.
Just copy from the new version the tiny hull from the edge of the bow into your sub and compress it back.
Doomich  [author] 5 Jul, 2022 @ 2:24am 
@CrucialDude
So this is because of the new outposts generation..
Previously their compartments couldn't be much lower than their docking port..
Well, I was told how to trick it. The problem is that the generation takes into account only Hulls, and the front part extends 12 meters further than the outermost hull of the shuttle docking compartment, so I'll try to add a tiny hull at the end of the bow.
Thankee, cheers