Total War: WARHAMMER II

Total War: WARHAMMER II

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Arkhan the Black: Expanded Scrap Upgrades Submod
   
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Tags: mod, Units
File Size
Posted
Updated
3.166 MB
14 Jul, 2021 @ 3:16am
22 Mar, 2022 @ 4:17am
6 Change Notes ( view )

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Arkhan the Black: Expanded Scrap Upgrades Submod

In 1 collection by Stephen
Stephen's Workshop Mods
13 items
Description
Current Version: 1.3



This mod adds in scrap upgrades for the Tomb Kings using Canopic Jars. Each of the four main Tomb King factions have unique upgrades which cost 100 jars, in addition to a plethora of upgrades for the Tomb King roster, ranging from 30 - 80 jars.



26 Comments
Stephen  [author] 22 Mar, 2022 @ 4:18am 
Changelog 1.3

- added missing upgrades for Tomb Guard, Ushabti, Zombie Dragons & Screaming Skull Catapult units
- added in additional icons for scrap upgrades to reduce icons stretching on the unit UI
Stephen  [author] 12 Mar, 2022 @ 4:17am 
I'll have a look at these when I get back. Thanks for the update.
Echo 12 Mar, 2022 @ 1:59am 
Oh, and also fixed the unit groups being messed up so that new versions of the mentioned units didn't benefit from the proper tech tree and skill tree upgrades. For example without these fixes regular Ushabti are far superior to the "purple" version, especially with lords that buff Ushabti.
Echo 12 Mar, 2022 @ 1:58am 
Hey, I've fixed a few issues in the pack file, since they bothered me: missing upgrades for certain Arkhan units (purple tomb guard, purple ushabti), the upgrade icons being stretched out and looking weird when applied. They're simple fixes, but I figured I'd offer to send you the updated version if you didn't want to spend the effort on them.
Stephen  [author] 23 Oct, 2021 @ 8:08am 
@Kraker Hmmm. No worries, I'll take a look into it
Kraker 23 Oct, 2021 @ 6:48am 
@Stephen that is strange cuz I used them on archers and nothing happened during mellee
Stephen  [author] 23 Oct, 2021 @ 3:57am 
@Kraker Ah yes. Ideally, you'd want to use it on melee units if I remember correctly the proc comes from being in melee combat. I can take a look and add it to ranged units as well as a possibility.
Kraker 23 Oct, 2021 @ 3:33am 
Yeah I am using TK:E but I used them on vanilla archers but probaly problem is I am playing as Custom faction
Stephen  [author] 23 Oct, 2021 @ 2:53am 
@Kraker I assume as you're playing as the Golden Scarab you're using TK:E? If you're using custom units then this mod does not touch them as a submod would need to be created.
Kraker 22 Oct, 2021 @ 10:39pm 
Is barrage of lybaras broken I used it on my skeleton archers when playing as Golden Scarab and nothing happaned