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Arkham Horror LCG: (Return to) The Ghosts of Onigawa (v2.0)
   
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Type: Game
Complexity: Low Complexity
Number of Players: 1, 2, 3, 4
Assets: Cards
Language: English
Tags: arkham
File Size
Posted
Updated
2.277 MB
11 Jul, 2021 @ 4:25pm
10 Oct, 2023 @ 12:32pm
437 Change Notes ( view )

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Arkham Horror LCG: (Return to) The Ghosts of Onigawa (v2.0)

In 1 collection by Myriad
Arkham.cards Releases
7 items
Description
The Ghosts of Onigawa is a fan-brew investigator/campaign expansion set/cycle that is compatible with Arkham Horror: The Card Game by Fantasy Flight Games.

The Ghosts of Onigawa was designed by the https://arkham.cards team and made possible with the support of players like you. If you'd like to see more custom Arkham content from us, consider supporting the team on Patreon, at whatever level you feel comfortable with: https://patreon.com/arkhamdotcards

Links to Print-and-Play and Print-on-Demand packages are available on the project's Github page here: https://github.com/ArkhamDotCards/theghostsofonigawa

Please keep campaign spoilers in the comments to a minimum, and send feedback/typos/death threats to me on Twitter (@myriadantitrust) or join the Arkham.cards Discord server: https://discord.gg/xEZ5FwKrNS
76 Comments
pyroflare77 30 Sep, 2024 @ 11:22pm 
@castagnopolis
Unfortunately, Myriad has passed, hence the deleted websites. While I cannot cross reference everything in the github, everything looks to be up to date on that.
castagnopolis 2 Jun, 2024 @ 2:49pm 
Hello,
I finally wanted to print the cards, but your website is down, and with it the link. Naturally, your repository on Github is still working, and I wanted to know if is it up to date to download the content and print it.
Kind regards
davebirds 20 May, 2024 @ 8:49pm 
We gave this a fair shake in a group of three players but I would advise anyone looking to play it to know that it was probably meant and playtested for true solo only. At least two of the scenarios are terribly unbalanced for more than one player, while the final scenario is relatively easy in a group, especially compared with some of the earlier scenarios . A large part of this is an unusually large amount of high-health, high-fight elite enemies in the encounter deck, and in one scenario, a bunch of encounter cards that all add copious amounts of curse tokens to the chaos bag . I feel bad for saying anything negative because there was obviously a lot of time and effort put into making this, but it was by far the most frustrating experience our friend group has had playing an Arkham campaign.
Lemunde 18 Jan, 2024 @ 8:25am 
After rereading it for the umpteenth time I think I can finally make sense of it. Yeah, having the encounter set and the card have the same name causes some confusion, but if one is actually paying attention, one step is specifying the encounter set and the other is specifying the location.
Myriad  [author] 17 Jan, 2024 @ 3:56pm 
thanks for the notes but i've just looked at the HotH setup and i can't figure out what you're actually talking about -- it sounds like you might be confused by the fact that there is both a location called Darkened Manor (which is part of the HotH encounter set and begins in play) and an encounter set that called Darkened Manor (which contains the interior locations and the ivory handmaiden enemies and which setup explicitly tells you to set aside out of play). i'll consider renaming the Darkened Manor encounter set in a future revision to avoid that mixup, but there doesn't appear to me to be an issue with the HotH setup instructions as written
Lemunde 16 Jan, 2024 @ 11:31pm 
I imagine a lot of players just use the automated setup to play this, but there are some issues with doing it manually. There's a lot of bugs and inconsistencies in the setup instructions and on a lot of the scenario cards. I only played up to scenario 3, but it was most noticeable in scenario 2. For example, having you set aside the Dark Manor and then immediately in the next step telling you to put it into play. And not telling you what to do with the Darkened Manor encounter set. And neglecting to tell you to set aside the Ivory Handmaiden set. There's also a load of grammatical errors and rules language inconsistencies. Altogether it makes it a very hard campaign to run.
Myriad  [author] 6 Jan, 2024 @ 8:23pm 
thanks for the notes, sorry you didnt enjoy the campaign
pyroflare77 24 Dec, 2023 @ 8:07pm 
The finale was also okay. Liked it better than 7, at least. Sacrifice rules were a bit confusing, with the rules being spread out over many cards. Narrative continued to be weak. I don't like this random Semitic entity being the big bad in an Eastern-inspired campaign, and implying he's the same as the Aztec Tlaloc is bad (and you misspelled Tlaloc). Was there no other Eastern deity to use? Like Kagutsuchi, perhaps? Overall, this felt like two disconnected mini-campaigns smashed together.
pyroflare77 24 Dec, 2023 @ 5:22pm 
7 was... okay. This is the one time where your high clue amount to advance the act felt a little too high. Don't like Boiling Point with how often you get scorched. The Mayu thing may have been horrible, but we were responsible adults and didn't bring her with us, so I can't comment on it.
pyroflare77 21 Dec, 2023 @ 5:42pm 
Cut down the location amount and randomize some of them, make the doom threshold higher, when the last agenda resets have it be frost tokens rounded down maybe... any or all of those would be good. If the Yuki-onna respawned we honestly would have ignored the proceeding resolutions, since there's nothing you can do about it. We can't afford to sit around and wait for her when Thin Ice doesn't go away!

Hopefully the final two scenarios aren't wracked with as many issues.