Transport Fever 2

Transport Fever 2

317 ratings
(Upgrade1.1)_[uep2]_32_<Shopping_Mall_(3-in-1 )>_[Industry + depot + station]
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Station: Truck Station
Depot: Road Depot
Building: Industry
File Size
Posted
Updated
99.542 MB
3 Jul, 2021 @ 6:49am
8 Jul, 2021 @ 3:20am
2 Change Notes ( view )

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(Upgrade1.1)_[uep2]_32_<Shopping_Mall_(3-in-1 )>_[Industry + depot + station]

In 1 collection by hugedragonyk
<urban expansion project package II> _ (UEP-2)
59 items
Description
------2021.07.08---upgrade--------
1. Adjusted the terrain problem caused by the underground garage.
2. Optimize the texture to make the water surface more natural.
3. For the upgraded version of TPF2, some MOD functions have been optimized
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!!__Please read the MOD instructions first :__!!
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----------ENGLISH-----------
urban_expansion_package_II
[uep2]_32_<Shopping_Mall_(3-in-1 )>
Available time: 1990 [Industry + depot + station]
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This MOD is a Gift for TPF2-Summer Update~~
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This MOD is to perfect and supplement the logistics terminal of TPF2. Players can intuitively see the process of logistics transportation to the mall. This will be more real.
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-(1). This MOD adopts [Industry + depot + station (3-in-1)], which can realize the integration of vehicle purchase, cargo production, and cargo transportation.
-(2). The available time of MOD is 1990. After 1990, you can find this MOD in the "Industry/urban_expansion_project_package_II" option.
-(3). Like a real shopping mall, MOD needs food, goods, and tools.
There are five levels of MOD:
Level 1: 100 units of food + tools + goods are required to provide commercial services to 100 citizens.
Level 2: 200 units of food + tools + goods are required to provide commercial services to 200 citizens.
Level 3: 300 units of food + tools + goods are required to provide commercial services to 300 citizens.
Level 4: 400 units of food + tools + goods are required to provide commercial services to 400 citizens.
Level 5: 500 units of food + tools + goods are required to provide commercial services to 500 citizens.
-(4). The MOD comes with a depot for purchasing vehicles.
-(5). The MOD has 3 truck stops for product transportation.
-(6). While you provide products for MOD through logistics transportation, MOD's stations will also provide freight services for the city.
-(7). MOD uses the game's default industry chain. Compatible with all industry MODs.
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--- A known BUG :
When the industry is upgraded, the vehicle purchase button will become gray and unavailable.
(Because TPF2 itself does not support such MOD function integration, this is an unknown BUG. There is currently no solution.)
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The current problem has been reported to UG, waiting for a solution.
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--About <urban expansion project package II> series [WIP] , please see the TPF website forum.
https://www.transportfever.net/index.php/Thread/13178-TPF2-WIP-Urban-expansion-project-package-for-TPF2-lol/?postID=277982#post277982
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版权声明:本人所有原创模型作品,未经许可,严禁转载及用于商业销售!
Copyright declaration: original model works, without permission, no reprint and commercial sale!
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MOD by:HugeDragonYK HAVE FUN. 2021.07.03 v1.1
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Popular Discussions View All (1)
1
16 Feb, 2022 @ 12:30am
bus stop
Denair
39 Comments
bihi6767 7 Apr @ 2:12am 
Hi, this is a wonderful job, I appreciate it all.
Thank you for the opportunity to subscribe!
I would love to support you, but alas, there are very few relatives.
Congratulations once again for the beautiful work!
hugedragonyk  [author] 27 Apr, 2022 @ 11:37pm 
❆🎄Douglas 🎁 🎂 27 Apr, 2022 @ 5:36pm 
Would you care to make a truck station that looks like a Post Office? That would looks great to use with mail mods. The mail vehicles would go inside the post office to collect mail to send to the sorting center.
hugedragonyk  [author] 16 Feb, 2022 @ 11:23pm 
@sunscreemer
Yes, the demand of this MOD is products, and the output is providing AI citizen commercial services.
If you do not have any industry or towns on your map, the MOD will be unable to find the corresponding products or AI citizen, this will cause errors.
Make sure you have at least one industry building and at least one town on your map.:lunar2020confidentrooster:
sunscreemer 16 Feb, 2022 @ 12:26am 
Update- crash only happens if you don't have the industry on the map yet, experimented adding town and industry chain and it was fine even without the industry linked up.

So it just throws a wobbly if the industry it's looking for isn't there (worth noting for mapbuilders- don't click the 'suppliers' tab until you've placed the industry on the map :)
sunscreemer 15 Feb, 2022 @ 6:52pm 
Crash bug

Not sure if only because I've got no industries yet, so maybe test with/without industries on map (I'm building a map in-game) but got this crash when tried to open the suppliers window of the shopping centre, like I say could just be because there aren't any yet on my map!

Fatal error

Assertion 'it != m_compType2index.end() failed.
hugedragonyk  [author] 28 Jan, 2022 @ 4:56am 
@tom13
Entschuldigung, mein Deutsch ist nicht gut~, ich habe die GOOGLE-Übersetzung verwendet:
1. Stellen Sie sicher, dass Sie keine Mods verwenden, die das industrielle Ertragsniveau ändern, da es zu Konflikten kommen kann.
2. MOD benötigt drei Ressourcen gleichzeitig (Nahrung + Werkzeug + Waren). Nachdem Sie diese drei Ressourcen erhalten haben, wird die MOD normal funktionieren und das Level automatisch aktualisieren, um kommerzielle Dienste für mehr KI-Bürger bereitzustellen.
tom13 27 Jan, 2022 @ 11:51pm 
​Ich habe schon länger das Gebäude platziert und auch über zwei entsprechende Linien mit Nachschub versorgt, aber irgendwie bestellt das Kaufhaus keine Waren bei den Lieferanten. Ich habe extra nochmal geschaut, aber die Waren sind in den Linien zum Be- und Entladen freigeschaltet. Das Spieljahr ist bei mit 1990, aber theoretisch sollte es ja, nach dem ich es mal platziert habe auch zu einem früheren Jahr noch funktionieren. Woran könnte es denn liegen, dass der Lieferant keine Waren in Richtung Kaufhaus verschickt? Die Lkws haben sogar die benötigte Ware dabei, allerdings für andere Abnehmer...
Schweizerleague 2 Jan, 2022 @ 7:07pm 
ye ye i found it already, thanks
hugedragonyk  [author] 2 Jan, 2022 @ 7:02pm 
@Schweizerleague
MOD is in the "Industry" option:
(1). The "Sandbox" MOD that comes with the game needs to be loaded to enable the "Industry" button.
(2). You can find these two MODs in the "Industry/urban_expansion_project_package_II" option.