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Royalty-PsiTech Merger
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Mod, 1.2, 1.3
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1 jul. 2021 às 19:07
5 jul. 2021 às 17:02
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Royalty-PsiTech Merger

Descrição
Replaces psycasts from Royalty with PsiTech's implementation of psionics, while retaining other features of the DLC. Now you can use PsiTech and still have Royalty's non-psionic features without having *two* overpowered psionics systems at once.

This means there's no psycasting. Mods that require psycasting won't work. Mods that have a mix of psycasting and not-psycasting features should work, but the psycasting features won't work. If you see any mentions of psycasting or related terms they are a bug.

~~~~ Feedback ~~~~

If you have feedback, please leave it on github, or in a new discussion on the steam workshop page, or maybe on the PsiTech discord if K doesn't mind.

~~~~ Licensing / Source ~~~~

PsiTech source code licensed under GNU General Public License v3 https://github.com/ModderK/PsiTech/blob/master/gnu-gpl-v3.0.md

PsiTech XML licensed under Apache v2.0 https://github.com/ModderK/PsiTech/blob/master/apache-v2.0.md

PsiTech pretty pictures by Emma Caraway licensed and modified under CC BY-NC-SA 3.0 https://creativecommons.org/licenses/by-nc-sa/3.0/legalcode

Source at https://github.com/kampangs/royaltypsitechmerger .
39 comentários
hydrowateryeah 24 de jun. às 11:34 
1.5?
Thundercraft 19 de mar. às 8:52 
Oh, also...
1.5?
Thundercraft 19 de mar. às 8:52 
1.4?
Kraffest 26 fev. 2023 às 13:02 
1.4?
Teusdv 4 dez. 2022 às 18:46 
1.4 :D
FrankenApple 27 out. 2022 às 15:03 
1.4?
Socrates 13 out. 2022 às 15:28 
1.4 isn't even out yet bro. Wait a bit, god damn
tw_boring 12 out. 2022 às 3:12 
Update to 1.4 please.
mynameactually 29 abr. 2022 às 0:17 
Yeah, it would be cool if the empire used PsiTech and tribals still had psycasts with the anima trees, etc.
The guy who asked 16 jan. 2022 às 9:08 
is it possible to get a version where it simply makes the empire only use psitech, but doesn't actually remove all the psycasts?