RimWorld

RimWorld

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Royalty-PsiTech Merger
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Mod, 1.2, 1.3
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865.036 KB
1 Jul, 2021 @ 7:07pm
5 Jul, 2021 @ 5:02pm
2 Change Notes ( view )
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Royalty-PsiTech Merger

Description
Replaces psycasts from Royalty with PsiTech's implementation of psionics, while retaining other features of the DLC. Now you can use PsiTech and still have Royalty's non-psionic features without having *two* overpowered psionics systems at once.

This means there's no psycasting. Mods that require psycasting won't work. Mods that have a mix of psycasting and not-psycasting features should work, but the psycasting features won't work. If you see any mentions of psycasting or related terms they are a bug.

~~~~ Feedback ~~~~

If you have feedback, please leave it on github, or in a new discussion on the steam workshop page, or maybe on the PsiTech discord if K doesn't mind.

~~~~ Licensing / Source ~~~~

PsiTech source code licensed under GNU General Public License v3 https://github.com/ModderK/PsiTech/blob/master/gnu-gpl-v3.0.md

PsiTech XML licensed under Apache v2.0 https://github.com/ModderK/PsiTech/blob/master/apache-v2.0.md

PsiTech pretty pictures by Emma Caraway licensed and modified under CC BY-NC-SA 3.0 https://creativecommons.org/licenses/by-nc-sa/3.0/legalcode

Source at https://github.com/kampangs/royaltypsitechmerger .
39 Comments
hydrowateryeah 24 Jun @ 11:34am 
1.5?
Thundercraft 19 Mar @ 8:52am 
Oh, also...
1.5?
Thundercraft 19 Mar @ 8:52am 
1.4?
Kraffest 26 Feb, 2023 @ 1:02pm 
1.4?
Teusdv 4 Dec, 2022 @ 6:46pm 
1.4 :D
FrankenApple 27 Oct, 2022 @ 3:03pm 
1.4?
Socrates 13 Oct, 2022 @ 3:28pm 
1.4 isn't even out yet bro. Wait a bit, god damn
tw_boring 12 Oct, 2022 @ 3:12am 
Update to 1.4 please.
mynameactually 29 Apr, 2022 @ 12:17am 
Yeah, it would be cool if the empire used PsiTech and tribals still had psycasts with the anima trees, etc.
The guy who asked 16 Jan, 2022 @ 9:08am 
is it possible to get a version where it simply makes the empire only use psitech, but doesn't actually remove all the psycasts?