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RimWorld

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Royalty-PsiTech Merger
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Mod, 1.2, 1.3
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1. juli 2021 kl. 19.07
5. juli 2021 kl. 17.02
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Royalty-PsiTech Merger

Beskrivelse
Replaces psycasts from Royalty with PsiTech's implementation of psionics, while retaining other features of the DLC. Now you can use PsiTech and still have Royalty's non-psionic features without having *two* overpowered psionics systems at once.

This means there's no psycasting. Mods that require psycasting won't work. Mods that have a mix of psycasting and not-psycasting features should work, but the psycasting features won't work. If you see any mentions of psycasting or related terms they are a bug.

~~~~ Feedback ~~~~

If you have feedback, please leave it on github, or in a new discussion on the steam workshop page, or maybe on the PsiTech discord if K doesn't mind.

~~~~ Licensing / Source ~~~~

PsiTech source code licensed under GNU General Public License v3 https://github.com/ModderK/PsiTech/blob/master/gnu-gpl-v3.0.md

PsiTech XML licensed under Apache v2.0 https://github.com/ModderK/PsiTech/blob/master/apache-v2.0.md

PsiTech pretty pictures by Emma Caraway licensed and modified under CC BY-NC-SA 3.0 https://creativecommons.org/licenses/by-nc-sa/3.0/legalcode

Source at https://github.com/kampangs/royaltypsitechmerger .
39 kommentarer
hydrowateryeah 24. juni kl. 11.34 
1.5?
Thundercraft 19. mars kl. 8.52 
Oh, also...
1.5?
Thundercraft 19. mars kl. 8.52 
1.4?
Kraffest 26. feb. 2023 kl. 13.02 
1.4?
Teusdv 4. des. 2022 kl. 18.46 
1.4 :D
FrankenApple 27. okt. 2022 kl. 15.03 
1.4?
Socrates 13. okt. 2022 kl. 15.28 
1.4 isn't even out yet bro. Wait a bit, god damn
tw_boring 12. okt. 2022 kl. 3.12 
Update to 1.4 please.
mynameactually 29. apr. 2022 kl. 0.17 
Yeah, it would be cool if the empire used PsiTech and tribals still had psycasts with the anima trees, etc.
The guy who asked 16. jan. 2022 kl. 9.08 
is it possible to get a version where it simply makes the empire only use psitech, but doesn't actually remove all the psycasts?