RimWorld

RimWorld

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Royalty-PsiTech Merger
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Mod, 1.2, 1.3
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1. Juli 2021 um 19:07
5. Juli 2021 um 17:02
2 Änderungshinweise (anzeigen)
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Royalty-PsiTech Merger

Beschreibung
Replaces psycasts from Royalty with PsiTech's implementation of psionics, while retaining other features of the DLC. Now you can use PsiTech and still have Royalty's non-psionic features without having *two* overpowered psionics systems at once.

This means there's no psycasting. Mods that require psycasting won't work. Mods that have a mix of psycasting and not-psycasting features should work, but the psycasting features won't work. If you see any mentions of psycasting or related terms they are a bug.

~~~~ Feedback ~~~~

If you have feedback, please leave it on github, or in a new discussion on the steam workshop page, or maybe on the PsiTech discord if K doesn't mind.

~~~~ Licensing / Source ~~~~

PsiTech source code licensed under GNU General Public License v3 https://github.com/ModderK/PsiTech/blob/master/gnu-gpl-v3.0.md

PsiTech XML licensed under Apache v2.0 https://github.com/ModderK/PsiTech/blob/master/apache-v2.0.md

PsiTech pretty pictures by Emma Caraway licensed and modified under CC BY-NC-SA 3.0 https://creativecommons.org/licenses/by-nc-sa/3.0/legalcode

Source at https://github.com/kampangs/royaltypsitechmerger .
39 Kommentare
hydrowateryeah 24. Juni um 11:34 
1.5?
Thundercraft 19. März um 8:52 
Oh, also...
1.5?
Thundercraft 19. März um 8:52 
1.4?
Kraffest 26. Feb. 2023 um 13:02 
1.4?
Teusdv 4. Dez. 2022 um 18:46 
1.4 :D
FrankenApple 27. Okt. 2022 um 15:03 
1.4?
Socrates 13. Okt. 2022 um 15:28 
1.4 isn't even out yet bro. Wait a bit, god damn
tw_boring 12. Okt. 2022 um 3:12 
Update to 1.4 please.
mynameactually 29. Apr. 2022 um 0:17 
Yeah, it would be cool if the empire used PsiTech and tribals still had psycasts with the anima trees, etc.
The guy who asked 16. Jan. 2022 um 9:08 
is it possible to get a version where it simply makes the empire only use psitech, but doesn't actually remove all the psycasts?