Stellaris

Stellaris

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夸特起源船坞(Kuat Drive Yards For Players Kuat Origin)
   
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65.281 MB
30 Jun, 2021 @ 7:56am
12 Dec, 2021 @ 5:52am
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夸特起源船坞(Kuat Drive Yards For Players Kuat Origin)

Description
2021.8.2 Mod framework refactoring
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This mod allows players to use the various functions of "Kuat Drive Yards" while choosing the Kuat origin.
Mod doesn't force the player to use Kuat Drive Yards when using Kuat origin. If you veto opening Kuat Drive Yards in the event dialog box, you can cancel the opening Kuat Drive Yards.
The author's English level is limited,And these words are translated by computer.
If there is a bug, explain it in the comments section. The author tries to solve the problem.
11 Comments
Junko Space Mommy 5 Apr, 2023 @ 12:30pm 
this mod still work with 3.7?
General Tennobi 25 Jan, 2023 @ 8:53am 
does this mod only allow us to customise 2 different versions of the executor? What if we want to customise other kuat ships like the resurgent or dominator?
CHCYQTXFS 8 Dec, 2021 @ 12:15am 
失效力···主机能看见巨型船坞选项能联系,客机也能看见巨型船坞但是就无法联系……
VII "The Chariot" 22 Oct, 2021 @ 2:57pm 
Quick question what is the trigger to start the eternal fleet coming?
TheFatedDay 30 Jun, 2021 @ 8:47pm 
我草,作者来力
清秋 30 Jun, 2021 @ 8:01pm 
kuat_executor_events.txt 你就改了一个地方,一个事件,那你把那个事件单独写出来覆盖就行了,其他的不用覆盖,避免兼容问题,当然新的txt 一定要记得把 名字改成不一样的,不要同名覆盖,在事件这里可以用融合覆盖
清秋 30 Jun, 2021 @ 7:59pm 
还有事件覆盖不需要全部覆盖的,你只需要把你要覆盖的那个事件写出来就行了,其余的不需要覆盖,txt也不用同名覆盖
清秋 30 Jun, 2021 @ 7:57pm 
同理你其他地方every_country = {
every_playable_country = {
establish_communications_no_message = event_target:KDYP_kuat_shipyard_country
establish_communications_no_message = event_target:KDY_PLAYER_PEOPLE
}
}的,都改成every_playable_country = {
establish_communications_no_message = event_target:KDYP_kuat_shipyard_country
establish_communications_no_message = event_target:KDY_PLAYER_PEOPLE
}就行了或者every_country = {
establish_communications_no_message = event_target:KDYP_kuat_shipyard_country
establish_communications_no_message = event_target:KDY_PLAYER_PEOPLE
}
清秋 30 Jun, 2021 @ 7:57pm 
然后你的事件 KDY_PLAYER_PEOPLE.6 不需要月检查,这会导致卡顿而且把
every_country = {
every_playable_country = {
establish_communications_no_message = event_target:KDYP_kuat_shipyard_country
establish_communications_no_message = event_target:KDY_PLAYER_PEOPLE
}
}
直接写成
every_playable_country = {
establish_communications_no_message = event_target:KDYP_kuat_shipyard_country
establish_communications_no_message = event_target:KDY_PLAYER_PEOPLE
} 就行
清秋 30 Jun, 2021 @ 7:38pm 
看了下基本没啥问题()很强