Portal 2
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FPS Benchmark
   
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55.252 MB
2021. jún. 30., 7:34
2021. jún. 30., 9:04
2 változásjegyzék ( megnézés )

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FPS Benchmark

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This is a FPS benchmark map that I quicky made to compare D3D9 and Vulkan. I’ve been asked to publish the map, but please be aware, it is a little but rough around the edges as it was made quickly on the release of Vulkan. The benchmark will last for around 4 minutes and will test physics, particles, reflections, infinite portals, and dynamic lights. At the end, the results will be printed to the console.
9 megjegyzés
Rooke 2021. júl. 10., 8:54 
Whoa! That was excellent! Didn't loose any textures. In the goo room the fps dropped down to the 20's and in the cube/laser room it dropped into the teens. :steamthumbsup:
BTW, I used +showbudget to see what was happening with the resource usage.
henpitts 2021. júl. 5., 14:42 
With all the lasers going I lost the wall textures. Saw error floating around. Other than that seemed to run ok.
Fiddler72203 2021. júl. 3., 10:46 
the part that tanked my PC was the fizzler part at the start not any of the other stuff
dcook 2021. júl. 3., 4:55 
looks really nice... my graphics fan kicked in for the smoke and when cubes started to drop in laser room..
Fuku Yamama 2021. júl. 1., 19:29 
Well, that's minutes out of my life I won't get back.
EJM Studios  [készítő] 2021. jún. 30., 9:13 
I just realised, I had forgot the pack the smoke particle into the map file, I have packed them and updated the map. I haven’t changed any of the laser textures, try validating the local game files: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
KowR 2021. jún. 30., 8:54 
i got white things on fire test, and also at lazer test textures was invisible
EJM Studios  [készítő] 2021. jún. 30., 8:25 
The complexity of objects rendered is controlled by the shader detail settings. At lower settings portals rendered through portals will appear white. Is this what you saw?
KowR 2021. jún. 30., 8:09 
i got some texture glitches why idk
at lasers part.