Stormworks: Build and Rescue

Stormworks: Build and Rescue

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MK2 'Bandit' Singarm Launcher & Magazine
   
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27 Jun, 2021 @ 4:56pm
27 Jun, 2021 @ 5:10pm
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MK2 'Bandit' Singarm Launcher & Magazine

In 1 collection by Oh no look who
Blue Arrow Aerospace Missiles & Launchers
5 items
Description
The Mk2 Bandit Swingarm missile launcher, compatible with the RGM-2C Anti-Ship Missile, and Sebastiaz's AGM-16C Missile, as well as any other missile using the common attachment layout. Included in this are a Ready to Fire RGM-2C and an additional 4 in the magazine below.

How to use:

W/S for launcher pitch (Or whatever you have set this Axis too)
A/D for Launcher Yaw (Or whatever you have set this Axis too)
[1] Fire (In Normal Operations this is the only button you need to press)
[2] Rotate Magazine (In the rare event of Jams, I suggest you don't touch this)
[3] Force Load Missile (If there is no missile on the Rail and no missile directly under the hatch, this will force it to complete a reload sequence.)

Once fired [1], wait for the next missile to be loaded onto the rail and for the buzzer to sound and the red light to extinguish, otherwise you risk jamming the launcher, once that is done you may fire again.

I suggest not launching with a launcher pitch lower than 9 degrees, (0.1 on the pitch Dial) otherwise the missile risks not gaining enough speed to maintain altitude before hitting the water.
5 Comments
Pig 5 Sep, 2023 @ 6:56pm 
do you have any recommendations?
Oh no look who  [author] 25 Aug, 2023 @ 12:13pm 
its two years since it was uploaded and the missiles it uses are really out of date, ngl i have no idea what the cuase of your problem is but i have no intention of working on this. I would suggest finding a more modern launcher that uses proper hardpoints rather than connectors.
Pig 24 Aug, 2023 @ 8:00pm 
it also detaches a missile before its loaded
Pig 24 Aug, 2023 @ 7:25pm 
hey the lift doesn't seem to load the next missile onto the launcher once i put it on a ship
Kamov 1 Jul, 2021 @ 11:20pm 
Nice!