Stellaris

Stellaris

127 ratings
Yet Another Planetary Sky Fix
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File Size
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272.758 KB
26 Jun, 2021 @ 12:38am
9 May, 2023 @ 3:21pm
12 Change Notes ( view )

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Yet Another Planetary Sky Fix

In 1 collection by corsairmarks
Corsair's Stellaris Mods
57 items
Description
Overview
Have you ever noticed that some habitable planet classes, when they are moons, will display the parent planet in the sky in the planet view (with rings, if it has them)? Do you wish that all habitable moons had this feature instead of just a few? This mod is for you.

The artwork is already present in common/gfx/portraits/environments, it just isn't enabled for all planet classes which have art. These planet classes already use the fancy sky art:
  • Arid (pc_arid)
  • Savannah (pc_savannah)
  • Arctic (pc_arctic)
  • Alpine (pc_alpine)
  • Ecumenopolis (pc_city)
Note that Tomb Worlds (pc_nuked) do not have fancy sky art available.

Notes
There are probably lots of other mods that make this same change, but I made this one with the express purpose of merging it in to Subtle Polish.

Changes
No gameplay changes. This mod updates several of the default planet classes, where the only change is to set uses_alternative_skies_for_moons = yes.
  • Desert (pc_desert)
  • Tropical (pc_tropical)
  • Continental (pc_continental)
  • Ocean (pc_ocean)
  • Tundra (pc_tundra)
  • Gaia (pc_gaia)
Compatibility
In order to change the default planet classes without impacting habitability (i.e. breaking it), it is necessary to override the entire common/planet_classes/00_planet_classes.txt file. What this means to you is that this mod is incompatible with other mods that need to override the default habitable planet classes.

Fully compatible with Planetary Diversity and Ancient Cache of Technologies because those mods do not overwrite the built-in planetary classes.

Not compatible with Real Space, but that mod already activates the same art so you don't need this one.

Built for Stellaris version 3.8 "Gemini." Backwards-compatiblewith Stellaris version 3.7 "Canis Minor" and 3.6 "Orion." Not compatible with achievements. Why? Planet classes are a gameplay object, even though the ultimate effect of this mod is cosmetic only.

Verifying Mod Compatibility
You can verify mod compatibility yourself very easily. Steam downloads mods into a directory in your Steam library (if you have more than one, mods go into the one with their corresponding game). Inside the library (the default is at C:/Program Files (x86)/Steam/steamapps), browse to steamapps/workshop/content/281990 (281990 is the Steam ID of Stellaris).

Inside this folder, you will see many directories named with just numbers. Those numbers are Steam Mod IDs - you can find a mod's ID easily from its Workshop web address. For example, this mod's Workshop page is at https://steamproxy.net/sharedfiles/filedetails/?id=2527918521 so its ID is 2527918521. What you need to do is find the ID of the mod(s) you want to check for compatibility - then open their directories.

Inside each mod you want to check, browse to the common/planet_classes directory. If you see a file named 00_planet_classes.txt then that mod is not compatible with this one. Otherwise there should not be a conflict - that's the only code file contained in this mod.

When to Install
This mod can be safely added or removed from your savegame at any time.

Recommended Companion Mods
The standard planet view has a very small graphic representing your planet's environment and its sky, and so sometimes it is hard to see the alternate sky backgrounds. This is particularly true for the temperate planets: tropical, continental, and ocean. To solve that, I highly recommend you use Planetary Diversity - Planet View to expand the viewport. As a graphics-only mod, it can be added or removed at any time. It is also stand-alone, so it is not required to use the rest of Planetary Diversity.

Bigger Planet View or UI Overhaul Dynamic also provide expanded planetview graphics.

Changelog
See the Change Notes

Source Code
Hosted on GitHub[github.com]

[discord.gg]
31 Comments
DarkCrimson21 10 Jun @ 7:34am 
Another lost mod...
Needs to be updated, several things are broken:
* Happiness on Gaia planets don't apply to Machines/Robots. (Was changed to use universal pop_happiness in one of the recent patches.)
* Nanite planets are missing/crashing the game. (pc_nanotech needs to be added.)
* Synaptic Lathe is missing/crashing the game. (pc_cosmogenesis_world needs to be added.)
* Game isn't spawning Barren planets correctly. (rl_barren_planets list needs to be added.)
Gorehuchi 12 May @ 8:47am 
I think this is causing the Synaptic Lathe megastructure UI to break as of 3.12.2
xDanilor 21 Oct, 2023 @ 6:10am 
does this mod need an update?
corsairmarks  [author] 15 Mar, 2023 @ 4:04pm 
@Venom cheers - thankfully nothing with planet_classes this time.
Venom 15 Mar, 2023 @ 9:18am 
Thanks for the immediate update
corsairmarks  [author] 8 Dec, 2022 @ 10:30pm 
Alright, I un-borked it for 3.6 "Orion" (and the 3.5 "Fornax" Toxoids features).

Short version, this mod was missing the new toxoid star class, and some balance changes for ringworlds.
Peter34 30 Oct, 2022 @ 7:33pm 
Please update this for 3.6 when it leaves beta.
Incompatible with 3.5 & 3.6 due to new planet classes added in the Toxic God origin.
MinnesotanIceCube 30 Sep, 2022 @ 10:15pm 
I don't know why. I really don't. But anytime i have this mod enabled, the system spawned at the end of the "Quest For The Toxic God" origin and situation introduced in Toxoids is missing both it's special Star and the toxic god itself. I don't know if your mod is not playing nice with another mod i'm using, but I've been slowly going through my mods and this appears to be the culprit. Again, I cant conceivably think of why this would be the case.