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RimWorld

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Gold & Silver Ingots
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
308.429 KB
25 Jun, 2021 @ 4:02pm
13 Mar @ 3:17pm
7 Change Notes ( view )
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Gold & Silver Ingots

Description
This is my first mod in Rimworld so let me know what you think, and give it a thumbs-up if you like it :)

I started on the mod simply to learn how to mod in Rimworld so i know there are other ingot mods out there. I however tried to make it a bit different so its not just the same mod.

Overview
Custom made textures.
Melt gold & silver into ingots.
100 gold = 1 ingot = 1000 silver market value.
100 silver = 1 ingot = 100 silver market value.
There are options for x10 bulk melting.
Also melt ingots back to silver or gold.
New research: Gold & Silver Ingots.
Save space & Gain beauty.

Normal silver has +6 beauty when on the ground.
Silver ingots have x3 = +18.
Normal gold has +20 beauty when on the ground.
Gold ingots have x3 = +60.

Normally the Empire's tribute collector caravans only buy gold for honor,
But they do love the beautiful gold and silver ingots.
So you can now trade raw gold and both gold and silver ingots for honor.
Normal gold = 0.015 honor, (Value 670s for 1 honor).
Gold ingot = 2 honor, (Value 1000s for 2 honor).
Silver ingot = 0.05 honor, (Value 2000s for 1 honor).

Ingots are too soft, valuable and beautiful to be used for crafting and building.
So you CANNOT use them for crafting and building unless you melt them back to raw gold or silver.

This was done because i wanted ingots to take 100 gold or silver to make and not 10.
If a ingot cost 100, and you try to build a wall with it, it normally only cost 50 silver, so it will pump up the value to make a wall to 500 silver as it cost 5 units of a resource (metal, stone, ingot etc.). And again i also wantet to make the mod a bit diffrent :)

Compatibility
There aren't any known mod conflicts.

Known issues
None, but let me know.

Update
13-03-2024
Updated to game version 1.5

09-07-2023
Ingots can now also be rewarded from quests.
The ingots category got its own icon and is moved under raw resources.

20-10-2022
Ready for Rimworld 1.4

04-08-2022
Slightly lowered craft time on x1 ingots.
Lowered crafting time by half on x10 bulk ingots.

My other mods
See all my mods here
71 Comments
bugrilyus 22 Jul @ 1:27pm 
You set it to 140% which causes a 16% loss in the end as Ive explained in my original comment. It should be set to 167%
kongkim  [author] 22 Jul @ 12:48pm 
@bugrilyus Its a long time sinse i made it, think it set to hit around what its works in mats to make them, or almost not 100%
bugrilyus 22 Jul @ 11:12am 
There is an issue. Game applies 60% sell price multiplier to punish. But I saw that you put 140% multiplier to mitigate this. But this isnt how math works.

What you did is below

100x(60/100)x(140//100)
so
100x(3/5)x(7/5)=84.

It should be

100x(3/5)x(5/3)=100
so
100x(60/100)x(167/100)

The multiplier you set shouldve been 167%
.
FredyJabe 5 Jul @ 2:21pm 
What about giving the ability to that in a Smithy too, maybe double the time it takes when in a Smelter? Like 24 work in a smelter versus 48 in a Smithy, just food for thoughts.

Heck you could even tie that to another reseach, like:
Basic Ingot Making, recipes from a smithy, no 10x recipes, Medieval tier
Advanced Ingot Making, recipes from a smelter, with the 10x recipes available, Industrial tier
kongkim  [author] 4 Jul @ 11:25pm 
@FredyJabe Thx :)
Think its bacaus i normal use a lot of mod and have a smelter at medieval, so have not though about it :)
FredyJabe 4 Jul @ 9:06pm 
Just installed your mod for my MP server and it's great, minus one little thing, why is the tech Medieval and yet, you need an Electric Smelter to smelt them :( Medieval ain't got Electricity
wacky b2 28 May @ 7:05pm 
thanks for mantaining this mod alive. I really hate having like 12 shelfs for gold and silver. This way i can store me coins easier and prettier.
kongkim  [author] 2 May @ 11:39pm 
@Damon_Vi I can put it on my ToDo list :)
Damon_Vi 2 May @ 7:32pm 
any way you can get in contact with LWM so these ingots can be placed into his Deep Storage Mod's Safes? it seems only appropriate for them to be able to be placed in there. heck, even a submod to his would be neato (i cant do it, i'm a lame-a** that doesnt know how to code/mod)
kongkim  [author] 13 Mar @ 3:27pm 
Updated to game version 1.5