Stormworks: Build and Rescue

Stormworks: Build and Rescue

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MN1 nuclear submarine
   
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Tags: v1.5.1
File Size
Posted
Updated
5.173 MB
23 Jun, 2021 @ 12:47am
8 Jun, 2022 @ 7:04pm
6 Change Notes ( view )

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MN1 nuclear submarine

Description
changelog:
added torpedoes made by pufferfish also with the torpedo sonar
added missiles made by YAGoOaR and their cool missile looking thingy
new torpedo room pump room bathroom repaint moved all of the logic to the front room for repair in the new server room
added emergency supplies in almost every room inculding firehose stations and a flashlight in every room
added a afr controller for the backup gen so you can rely on it
changed how the electric motor controler works so the sub can go not as slow with the new weight
not changine any part of the description because i dont want to
made backup gen work at full capicity 930 swatts again by doing exhaust stuff
made floor a diffrent color because it was bland
fixed the generator AGAIN and put it through sea trials and it seems to like running now i have also determined that the max speed just running off the generator and how efficent it is and how much fuel it has that when your runing generator only you got a 800 kilometre range thats nothing compaired to the reactors infinite range but still something

slightly important changes:::::::::
reactor explodes when ir melts down
entire sub explodes when it drops under 200 meters below the sruface go into the top rear of the conning tower and you might survive
guess whos not good at lua ME i added a LIDAR made by this guy i will slap in the credits with this new addition to this submarine you can explore caves and stuff (would not recromend for caveing) mostly used to find deep spots on the sea floor use how you wish as this submarine is about as flexible as a bar of iron

starting instructions:
after spawning the submarine go into the secondary control room and activate all pumps on the reactor panel and don't press anything else unless you want to im not stopping you then once the turbine is spinning turn up the clutch and its moving or the electric motor but that should be saved for bad times then turn off the battery breaker to run purely off the generators


diving instructions:
the rear ballast is never used its pretty much a room at this point so leave it empty full middle and front to the red line then (you have to be moving) use the auto dive or manually use dive planes with w and s

auto dive instructions:
because this is soo hard for some people to use once your ballasts are ready set the depth you want to go to like -20 or like -200 just don't make it go to far off numbers like if you are at -20 and you set it to go to -100 it might do a front flip so try and make it go on changes of 30 or 50 also if you haven't noticed by now it uses negative numbers


backup generator instructions:
if you did not notice the sub is equipped with an I-4 3x3 engine for when the reactor or reactor systems are damaged to the point of no return which i know will happen because i added a button that turns off its safety to start you first make sure there is power in the sub then turn on the pump button and turn the key then set the throttle to make the necessary amount of power you want the crappy cooling makes it so if you run it over 60% throttle it will just light on fire over time i will try and fix that

elevator instructions:
yes i added that because y e s if you are on floor 2 press the down button if you are on floor 1 press the up button if you press the up button while on floor 2 and vice versa the outer door will brain hemorrhage to fix that read the sign inside the elevator if that sign docent fix it that means you didint follow its instructions or you used up all of the battery

other stuff you might want to know:
if you run the sub for a long time it will just start to make radiation slowly building up if you don't want to cancer just turn off reactor pumps and it will instantly go away but when you turn them back up the radiation will just come back i don't know why it uses breakers so when slammed by a meg it will go dark to fix: flashlight

other peoples stuff i put in there because in untalented:
all of the sonars and radars are not mine and the pong in the crew room i didint make either and last but not least i clearly did not make the sonar screen and my friend made the hull because i don't do wedges
also last but also not least i used someones lidar i think his user strats with an l but yea lidar

puncuation:
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16 Comments
Olosawa 16 Oct, 2023 @ 12:53pm 
bro how tf is this sub on the END of the stormworks workshop.. like legit.. i went to page 1,000 and this was the last thing lol
Cow 5 Jun, 2022 @ 10:42pm 
hehe yeah
murderous banana  [author] 5 Jun, 2022 @ 6:47pm 
i have worked on the inside and no there will not be a auto ballast system because its alredy braindead easey to use you just fill the middle ballast to the red line and blamo u can do sub stuff
m1abrams3748 17 May, 2022 @ 1:47pm 
hey maybe you can work on the interior?
Cow 13 Mar, 2022 @ 11:53am 
umm..the ballast system, can u make that to automatic pls
SGT.Mason [DELTA-5-A1] 9 Feb, 2022 @ 10:36pm 
i am sorry if i came off rude, i don't like to be rude, i just want to say what is on my mind, and i have no one to vent to, so you can see why i try to hide, or well, not vent to anyone i see...
murderous banana  [author] 9 Feb, 2022 @ 7:28pm 
there is not going to be an AZ-5 button added to this vehicle as it already auto scrams, i don't want to go through the swamp i made with the server room update and that this submarine is finished
SGT.Mason [DELTA-5-A1] 7 Feb, 2022 @ 4:07pm 
oh, huh, so ... the "drop rod" button works as the az-5 button? thats what i am getting from that.
murderous banana  [author] 24 Jan, 2022 @ 8:30pm 
what i ment by that is i dont want to add one because you can get the same thing by pressing the drop rod buttons
SGT.Mason [DELTA-5-A1] 23 Jan, 2022 @ 5:39am 
you know the az-5 button is for a reactor full stop, it was use in a real reactor, over in Ukraine...it went south in 1985...