Arma 3
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Armor Plates System
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Data Type: Mod
Dateigröße
Veröffentlicht
Aktualisiert
3.014 MB
21. Juni 2021 um 12:28
22. Okt. um 7:04
13 Änderungshinweise (anzeigen)

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Armor Plates System

Beschreibung
Standalone Arma 3 Alternative Medical System

Features
- Many settings to fit your play style
- Lightweight
- ACE features support
- Own revive system (Only when ACE medical is not loaded)
- UI and QoL additions
- ACE medical rewrite support

Info - Standalone mode
The Armor Plates System (APS) is at its core a stand-alone medical system. It is meant to abstract Arma 3’s vanilla damage and streamline the vanilla medical system. It draws inspiration from COD MW Warzone’s medical system and allows you to put ceramic plates into your vest which act as additional HP.
Originally this system was created to accommodate the play style used by the streamer Beagle over at https://www.twitch.tv/beagsandjam/ , though as usual I want to share this with the whole community.

This system gives each unit health points (HP) which will be reduced by incoming damage. The armor plates have their own amount of HP which will act as a layer above the unit’s HP. The unit will only take damage if the ceramic plates in the unit’s vests are fully destroyed. The ceramic plates themselves are an inventory item that needs to be inserted into vests to provide protection. In order to put a ceramic plate into your vest, you must have a ceramic plate item in your inventory and press and hold the key bind to perform the action (default: T). This keybind can be changed.

This mod also includes new UI elements such as damage direction indicators, on-hit sound indicators, and downed icons in 3D space. These are meant to aid newer players or help players make sense of a chaotic battlefield. All of these features can be disabled or customized under “Armor Plates System” inside Addon Options.
Your unit’s HP and armor plates are shown beneath the stamina bar. Switching units and even remote controlling them with Zeus is supported. The armor plate color can be adjusted in “Addon Options” while the rest of the colors will use your current HUD settings.

This system makes heavy use of CBA settings, allowing server owners or mission makers to make players or AI as tanky or brittle as you’d like. If you are playing a mission that is incompatible with this system or uses its own medical system with it, you can simply disable the Armor Plates System, restart the mission, and play the mission without this mod interfering. However, ALL of the mod’s features will be disabled!

Info - ACE Medical mode
When ACE with its medical components (rewrite and NOT old medical!) is loaded, APS will switch its standalone arcade mode to a more realistically one. In this mode the plates in your vest will only protect from gunshots and blunt force to your torso. If your limbs or your head gets hit, it will react as ACE medical normally would. There will not be any unit HP either, as this does not fit into the ACE medical system with its structural damage and blood simulation. Many of the standalone mode’s features will be disabled, some feedback features will be still available, but turned off by default.

Ceramic plates now have a certain thickness (settable in addon options) which bullets can penetrate and bleed damage to the lower plates, or to your torso. Ceramic plates are also getting destroyed faster the less integrity (health) they have left, making it more likely that a gunshot will damage deeper protective layers.

Overall, this will make units with ceramic plates in their vests more survivable, but only temporarily as the plates can be destroyed. Damage to units without any plates will behave the same as ACE medical. Going for the head will still work as before.

Feature requests and Bug reports
Please use the GitHub link below and create issues for enhancement requests or bug reports. It makes it a lot easier to keep track of these things.

GitHub:
https://github.com/diwako/armor_plates_system

BI Thread:
https://forums.bohemia.net/forums/topic/235085-armor-plates-system-standalone-alternative-medical-system/

License:
GPL v2 + appendix against reuploading on steam workshop and use on monetized servers

Copyright 2021 diwako. This item is not authorized for posting on Steam, except under the Steam account named diwako
Beliebte Diskussionen Alle anzeigen (7)
1
10. Okt. um 21:19
Ai doesnt seems to receive HP
DVD-RW
3
24. Aug. um 18:51
DAH+PiR+APS Mods Compatibility Fix
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈
4
26. Juni 2023 um 2:08
Project Injury Reaction + Armor Plates System
Stray
596 Kommentare
diwako  [Autor] 22. Okt. um 7:05 
mod updated, translations and some fixes.
RunForRest 22. Okt. um 6:45 
Dang than i might have a mod conflict, im not using ace or any other medical or revive mod and so far the self revive most times worked
diwako  [Autor] 22. Okt. um 6:42 
@RunForRest
should still work, there is a setting that disables this. The setting might have changed values, double check that.
RunForRest 22. Okt. um 6:40 
Self revive in sp doesnt work anymore?
diwako  [Autor] 20. Okt. um 2:30 
@CamperCombo
in theory that is already a thing? That depends if the base game already recognizes them as FAKs or medibags.
CamperCombo 19. Okt. um 22:55 
Would it be possible to add a feature to add other mods FAK equivilents to be used for revives?
igorpc 17. Okt. um 3:25 
Doesen't ACE somehow scale how fast/slow healing animation is?
diwako  [Autor] 17. Okt. um 2:39 
no healing animation will be fixed with the next version. the speed of the animation might make it in or not. unsure, quite a lot of code to touch.
One of a kind pepper 17. Okt. um 2:19 
One last comment but It would be nice to have an option to set how fast a non-medic and apply a FAK to heal themselves compared to a medic. Not the revives just to apply the healing from the FAK.
One of a kind pepper 17. Okt. um 2:16 
I like the mod, the only tick I'm getting is when you use a FAK or Medkit and no animation plays. im confused by that but none the less a great mod.