Arma 3
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Armor Plates System
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Data Type: Mod
File Size
Posted
Updated
2.773 MB
21 Jun, 2021 @ 12:28pm
26 Feb, 2023 @ 8:46am
11 Change Notes ( view )

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Armor Plates System

Description
Standalone Arma 3 Alternative Medical System

Features
- Many settings to fit your play style
- Lightweight
- ACE features support
- Own revive system (Only when ACE medical is not loaded)
- UI and QoL additions
- ACE medical rewrite support

Info - Standalone mode
The Armor Plates System (APS) is at its core a stand-alone medical system. It is meant to abstract Arma 3’s vanilla damage and streamline the vanilla medical system. It draws inspiration from COD MW Warzone’s medical system and allows you to put ceramic plates into your vest which act as additional HP.
Originally this system was created to accommodate the play style used by the streamer Beagle over at https://www.twitch.tv/beagsandjam/ , though as usual I want to share this with the whole community.

This system gives each unit health points (HP) which will be reduced by incoming damage. The armor plates have their own amount of HP which will act as a layer above the unit’s HP. The unit will only take damage if the ceramic plates in the unit’s vests are fully destroyed. The ceramic plates themselves are an inventory item that needs to be inserted into vests to provide protection. In order to put a ceramic plate into your vest, you must have a ceramic plate item in your inventory and press and hold the key bind to perform the action (default: T). This keybind can be changed.

This mod also includes new UI elements such as damage direction indicators, on-hit sound indicators, and downed icons in 3D space. These are meant to aid newer players or help players make sense of a chaotic battlefield. All of these features can be disabled or customized under “Armor Plates System” inside Addon Options.
Your unit’s HP and armor plates are shown beneath the stamina bar. Switching units and even remote controlling them with Zeus is supported. The armor plate color can be adjusted in “Addon Options” while the rest of the colors will use your current HUD settings.

This system makes heavy use of CBA settings, allowing server owners or mission makers to make players or AI as tanky or brittle as you’d like. If you are playing a mission that is incompatible with this system or uses its own medical system with it, you can simply disable the Armor Plates System, restart the mission, and play the mission without this mod interfering. However, ALL of the mod’s features will be disabled!

Info - ACE Medical mode
When ACE with its medical components (rewrite and NOT old medical!) is loaded, APS will switch its standalone arcade mode to a more realistically one. In this mode the plates in your vest will only protect from gunshots and blunt force to your torso. If your limbs or your head gets hit, it will react as ACE medical normally would. There will not be any unit HP either, as this does not fit into the ACE medical system with its structural damage and blood simulation. Many of the standalone mode’s features will be disabled, some feedback features will be still available, but turned off by default.

Ceramic plates now have a certain thickness (settable in addon options) which bullets can penetrate and bleed damage to the lower plates, or to your torso. Ceramic plates are also getting destroyed faster the less integrity (health) they have left, making it more likely that a gunshot will damage deeper protective layers.

Overall, this will make units with ceramic plates in their vests more survivable, but only temporarily as the plates can be destroyed. Damage to units without any plates will behave the same as ACE medical. Going for the head will still work as before.

Feature requests and Bug reports
Please use the GitHub link below and create issues for enhancement requests or bug reports. It makes it a lot easier to keep track of these things.

GitHub:
https://github.com/diwako/armor_plates_system

BI Thread:
https://forums.bohemia.net/forums/topic/235085-armor-plates-system-standalone-alternative-medical-system/

License:
GPL v2 + appendix against reuploading on steam workshop and use on monetized servers

Copyright 2021 diwako. This item is not authorized for posting on Steam, except under the Steam account named diwako
Popular Discussions View All (6)
2
11 Apr @ 1:00am
DAH+PiR+APS Mods Compatibility Fix
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈
4
26 Jun, 2023 @ 2:08am
Project Injury Reaction + Armor Plates System
Stray
2
23 Feb, 2023 @ 3:02pm
Armor Plates System + ACE, Playing Dynamic Combat Ops
Magsei
566 Comments
Lima 15 Aug @ 3:26pm 
Any plans to add more plate options with different protection levels and different weights?
honger 8 Aug @ 1:31am 
Has anyone noticed an insane amount of damage being dealt with CUP weapons when this mod is active? Vanilla and RHS seem to be fine, a hit (without damage multipliers per limb) deals reasonable damage and in mostly default settings it takes 3-4 hits to take someone with full 3 plates down. With CUP weapons no matter how much armor I have or what type of weapon is being fired and to what body part, they instantly drop player unconscious.
Hatsumi 15 Jul @ 2:08pm 
Hi love the mod using this on a hosted server and i can revive my friends but they cannot see the revive marker when i go down any ideas how to fix? not using any ace stuff
Hud doesn't show up and I can't find the keybinds in CBA
HappyRooster007 20 Jun @ 3:36am 
@diwako
Hi. Is possible version with plates only? Without the medical system?
igorpc 23 Apr @ 4:15am 
How does it work with Ace and official no medical addon?
Also for some reason FAK does not heal when used, does someone know why?
JokingSteak 14 Apr @ 10:19am 
Ok, disregard. I solved it by turning off the slowly appearing skull option.
JokingSteak 14 Apr @ 9:58am 
So, maybe this was answered somewhere but couldn't find it. When I'm playing in zeus and take damage, the screen will get blurry and stay that way for the entire mission. Doesn't matter what perspective, whether I switch to another unit/switch back to zeus. I like the system, but this is kind of annoying. Anyone know how to fix that?
Isebaille Tobany 30 Mar @ 11:32am 
Amazing System @Diwako. I love it. I run a Warlords server and this works amazingly well. One thing I did notice is the Armor plates the indication in the upper right does not go down. Maybe it is a setting that I over looked. I have it on Realism. Aside from that works very very well
diwako  [author] 29 Mar @ 1:52pm 
When a unit falls unconscious and the CBA setting to request ai for help is enabled, it will send out an "request for ai to heal you". that will get the closest ai that has healing items and is not occupied healing someone else and not otherwise down come over to heal the person that went down.

You can use this function to request healing for the passed unit, it will automatically look for units in your squad which can heal you
[player] call diw_armor_plates_main_fnc_requestAIRevive