Divinity: Original Sin 2

Divinity: Original Sin 2

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Weapon Changes
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File Size
Posted
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10.623 KB
15 Jun, 2021 @ 8:00pm
15 Sep, 2021 @ 6:25pm
47 Change Notes ( view )

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Weapon Changes

In 1 collection by Spazz
shord
51 items
Description
Daggers have lowered base damage and critical hit chance, but host a much higher critical hit damage.
Dodging and movement, finesse scaling.

Swords have reliable, average damage, increased critical hit and damage.
Dodging and movement, finesse scaling.

Two Handed swords have reliable, average damage, slightly lower critical hit chance, higher critical hit damage.
Slower movement higher damage, strength scaling.

Axes have a very high damage possibility, less critical chance, more critical damage.
Damage, strength scaling.

Two handed axes have a very high damage possibility, even lower critical hit chance, greater critical hit damage.
Damage, strength scaling.

Maces have slightly lower than average damage, but are very tanky.
Health and buffs, constitution scaling.

Two handed maces have slightly lower than average damage, but are very tanky.
Health and buffs, constitution scaling.

Spears have longer range and damage.
Movement and range, finesse scaling.

Bows have longer range and damage.
Movement and range, wits scaling.

Crossbows have increased damage and range.
Damage and range, strength scaling.

Wands have increased damage and stat bonuses.
Utility and damage, wits scaling.

Staffs give greater memory, with balanced damage.
Spells and damage, memory scaling.

Shields have increased stat bonuses, and block chance.
Health and buffs, constitution scaling.

Light armor gives increased movement.

Heavy armor gives increased health.

Mage armor gives increased accuracy.

All weapons give a bonus to their scaling stat.
All weapons can spawn as any element.
All weapons are unbreakable.
All items can have rune slots (Thank you Fumihiko)
Traders have an increased equipment stock.
108 Comments
Eremes 20 Jan, 2023 @ 2:02am 
is it intended that equipping bows lowers your crit chance from say 16% down to 11% or is that a bug?
Spazz  [author] 2 Dec, 2022 @ 12:18pm 
This should do the trick,
https://steamproxy.net/sharedfiles/filedetails/?id=1504055679

All you would need to do is go off of the other weapons, and make another for a physical damage dagger.

It would also work for you Edward Teaington Pennyworth., as well. You just need to change the equip requirements on the bow weapons.
Raeynoc 26 Nov, 2022 @ 6:04am 
Hey Spazz, how turn off all daggers being elemental damage?
Edward Teaington Pennyworth. 12 Nov, 2022 @ 7:23pm 
Wont lie I love this Mod I just really really really dislike bows being wits scaling cus it makes there damage just not where near as good compared to crossbows you will always be underpreforming, id personally put bows back on fitness scaling. If theres a way to keep the rest but put bows back to normal please tell me
dejhinerate 20 Aug, 2022 @ 5:41pm 
I've tried removing this mod and found that it is causing the issue, as I immediately found physical damage daggers
dejhinerate 20 Aug, 2022 @ 5:34pm 
This could be an issue that another mod with equipment is causing but I can't seem to find any vendor that sells physical damage daggers anymore
藍二乗 2 May, 2022 @ 11:08pm 
Thanks for your help:steamhappy:
Spazz  [author] 2 May, 2022 @ 2:55pm 
Usually the mod not appearing in the mod list is due to steam, if I'm remembering right, what you can do is move the mod PAK file from

" steamapps\workshop\content "

to

" Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods "

I know that there are several tutorials online and helpful information around the forums if my explanation wasn't enough.
藍二乗 2 May, 2022 @ 9:39am 
I can't find this mod in the main menu and enable it...
User_N 2 May, 2022 @ 5:42am 
Thanks for your reply. Ah I see, I can't tell you which items are affected atm, since I only have a few and non of them change critdmg (and still trying the other factors).
Okay makes sense, I was just caught of guard when suddenly everything died twice as fast haha.