Stormworks: Build and Rescue

Stormworks: Build and Rescue

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TRN 100 - Fast Multi-Purpose Workboat/Ferry
   
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1.600 MB
15 Jun, 2021 @ 3:19am
25 Jul, 2021 @ 12:42pm
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TRN 100 - Fast Multi-Purpose Workboat/Ferry

In 1 collection by bengeoghegan11
TRN Maritime - Versatile and Capable Boats
14 items
Description
TRN 100 - Model Number TRW1 - 1st Generation Hull "Colwick" - 1st Generation Pure-Diesel Drivetrain

Please read instructions! This boat is performance/FPS friendly! This boat is career ready!

Despite being the smallest creation I have decided to release, the TRN 100 includes my most advanced custom logic yet. The TRN 100 is an extremely versatile workboat, with a large open deck for transporting and working, a fully featured cabin, incredible manoeuvrability and a fast top speed of 73km/h. The hull of the boat also houses two small bed bays and a plethora of additional equipment.

The TRN 100 is incredibly versatile, and is designed for quick response times, tending to work on larger vessels or bases, transporting medium sized cargo, and also responding to simple rescues and fire operations. It can also complete patrol work and act as a scout boat. The TRN 100 is also designed such that it can even act as a small ferry.

At 100% throttle, top speed is 73km/h and range is 165km in the normal gear. At 87% throttle, speed is 60km/h and range is increased to around 250km. Range is increased to around 300km when using the slow gear.

The TRN 100 is very performance friendly and even with high physics detail I never saw decreased logic calculation rates.

Features:
- Comfortable and fully featured bridge with good visibility
- Custom combined throttle and automatic clutch; provides an extremely smooth ride (vastly improved upon the combined solution used on my previous boat, the Islander)
- Custom automatic heating; cabin heater will switch on automatically when interior temperature is below the threshold of 12°C
- Custom refuelling microcontroller; saves space and makes refuelling easier
- Custom buzzer system to alert to shallow water depth; buzzer will sound on a timer if depth is less than 4m
- Custom buzzer systems to alert to various engine conditions; buzzer sounds as ignition is turned and systems come online
- Custom engine cooling microcontroller, which aims to keep temperature at 80°C by cycling the cooling fans on and off
- Custom winch controllers; both winches at the front of the cabin exterior use custom microcontrollers to save space and make them more intuitive to use
- Custom composite panels in bridge; save space and make the controls more intuitive
- Custom door at the rear of the bridge to improve visibility; the door automatically seals when shut
- Custom microcontrollers control the lowering left and right barriers, which allows for loads to be taken across the TRN 100, and for wider loads to be secured onto the deck. The boat can now be loaded from the side, as well as the front. Each barrier has two electrical connectors so that multiple TRN 100s can still connect with their barriers lowered or raised
- Custom advanced electrical system; seperate circuits mean that no power is drawn unnecessarily
- Custom automatic bilge pump system; if water is detected inside of the bridge or hull, then it will engage the pumps to get rid of the water as needed. The system can be turned off via a breaker, but is on by default
- Side and rear electrical connectors allow for multiple TRN 100 boats to be connected together and used as one larger base
- Left and right small fire hose docks to fight small fires on the TRN 100 or another vessel
- Bilge pump system prevents the engine bay and bridge from being easily flooded
- Front ramp allows for the boat to be used as a ferry, and for cargo to be easily loaded onto the deck
- Left and right bow thrusters allow for incredible manoeuvrability
- Sliding connectors and rope anchors allow for cargo to be easily secured to the deck; I may release additional modules in the future for the deck
- Custom lighting system with nav, interior, spotlights, and deck perimeter lighting
- Intelligent hull design to maximise buoyancy and fuel capacity
- Fully accessible hull houses two bed bays and a plethora of spare equipment (at the very front)

Features using third party equipment: (Many thanks to their creators for releasing them, as these microcontrollers are genuinely brilliant!)
- Touchscreen map and waypoint autopilot; waypoints can be selected by touch or through the keypad https://steamproxy.net/sharedfiles/filedetails/?id=2067506616 and https://steamproxy.net/sharedfiles/filedetails/?id=2223761924
- Stats screen; various data can be viewed all on one display, such as fuel, battery, speed, and more https://steamproxy.net/sharedfiles/filedetails/?id=2358496393
- Small touchscreen radio with 999 possible channels; allows for communication between the TRN 100 and other radio enabled vessels, and allows for multiple TRN 100s to communicate with one another https://steamproxy.net/sharedfiles/filedetails/?id=2476226652
- Seafloor depth monitor; visually represents the water depth https://steamproxy.net/sharedfiles/filedetails/?id=2225716166 - not my own design, separate from my own Depth Warning System

Instructions:
- Enter the bridge, simply use the button on the door to open it
- Look to the left composite panels, and switch the small circuit breaker titled “Electrical Master” on. You can then also switch on the left and right displays as needed using the arrow buttons above, I suggest turning on the left displays to view engine data, and also the right displays for navigation
- Now look to the small composite panel on the right, above the flashlight and below the map display, and select the button titled “Idler – Engine Brake”. Select this button every time you wish to fully stop or slow down, and ensure you also pull back the throttle as you do to save fuel
- If you have previously turned the engine off using the “Engine Cutoff” button on the ceiling, ensure that this is turned on and illuminated
- Now look back to the left and find the key switch titled “Ignition” and turn it. As you do you should hear an audible beep, this is normal. The engine should eventually idle at 5.13 RPS
- If you now wish to move, disengage the “Idler – Engine Brake” and push the throttle forwards to accelerate
- If needed, the light switches are beneath the “Electrical Master” breaker, and the horn is to the right of the breaker
- If needed, the left and right bow thruster throttles can be found on the left and right walls of the bridge, and are yellow
- To use the side or rear connectors, simply bring another TRN 100 up to the light blue markings and they will connect. To pass electricity through or disconnect, use the breakers and buttons at the rear of the bridge
- To turn the engine off, look up to the ceiling of the bridge and toggle the “Engine Cutoff” button. This must be illuminated for the engine to be switched on
- The batteries will charge to 100% as the boat moves, but if you need to charge them when stationary simply just rev the engine with the “Idler – Engine Brake” engaged. The solar panels will also help to charge the batteries
- When leaving the hull, I recommend entering the helm to climb up, then shutting the hatch beneath you
- The hull light switch is located on the small platform beneath the hatch from the bridge

Helm controls:
- a/d = Rudder Yaw; turns the boat left and right
- 1 = Add Waypoint From Keypad; Inserts a waypoint into the autopilot system, this waypoint can be entered from the keypad
- 2 = Autopilot Toggle; Turns the autopilot system on or off. If on, the green indicator on the ceiling (behind the heater) will illuminate
- 3 and 4 = Throttle Up and Down; 3 is down and 4 is up
- 5 = Radio Push To Talk; this will transmit the bridge microphone input to any radio connected to the frequency selected on the radio display

If you have read up to this point, thank you so much, and I hope you enjoy the TRN 100 as much as I enjoyed building it! If you do enjoy this boat, please feel free to check out my other creations!

DO NOT REUPLOAD!
14 Comments
BigCoderGNG 16 Nov, 2023 @ 9:15am 
cool mods man
:steamthumbsup:
bengeoghegan11  [author] 28 Jun, 2021 @ 9:58am 
Thanks! Thank you for the suggestion, but unfortunately I'm no longer working on this boat and consider it finished (unless any large bugs appear). It can respond to simple rescues, but that is not the main purpose of this boat, and therefore it has a lot of useful equipment, but not every piece available, as there is not a great deal of spare space.
MaxBro [KEBAB] 28 Jun, 2021 @ 8:55am 
Nice, but it have nearly every unit of equipment except defibrillator what might help someone to revive dead survivors.
bengeoghegan11  [author] 20 Jun, 2021 @ 1:11am 
I don’t have a set maximum weight, but I would suggest using a lighter weight car. I would only recommend having one on the deck at a time and being really careful about where you place it, trying to keep it as central as possible when loading, and ensuring you tie it down. Just remember that the boat is small, so it can’t handle massive loads. That is interesting though, as I have had no issues loading small vehicles and other payloads (like smaller boats) myself.

As is expected, the boat will sink if the load is too heavy, for example, I tried a large bus and it did what you described. For a car that shouldn’t really be happening, unless it is rather large, has an odd centre of gravity, or your physics settings are decreased maybe.

I may, however, look at increasing the buoyancy of the boat by adding removable floats to either side using the electrical connectors, which could allow for you to transport heavier loads.
Arxnel 19 Jun, 2021 @ 2:37pm 
Nice ferry, though, when I loaded one light car it started to sink and flip. Is there any maximum weight?
bengeoghegan11  [author] 17 Jun, 2021 @ 12:42pm 
Thanks for that, I appreciate the compliment and bug report. Just looked into this as I got this issue myself on a rescue mission. I believe it is to do with the electrical connectors. I have set them to be released by default which seems to have fixed it on my end, so I've released an update now. The connectors only need to be used when connecting to another TRN 100 or when using a compatible module (I have not released any yet).
FireGamer05 17 Jun, 2021 @ 12:36pm 
Really nice Boat, but it doesn´t like it, being tied to another boat. Flipped both times for no reason
bengeoghegan11  [author] 17 Jun, 2021 @ 4:05am 
Thank you very much! I'm glad you like it!
alfiedell 17 Jun, 2021 @ 3:44am 
it is amazing
bengeoghegan11  [author] 15 Jun, 2021 @ 6:13am 
No problem! I wish I'd thought of that myself!