Space Engineers

Space Engineers

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Egg Drop Pod [Blueprint]
   
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File Size
Posted
Updated
603.750 KB
10 Jun, 2021 @ 11:07am
23 Jun, 2021 @ 2:22am
5 Change Notes ( view )

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Egg Drop Pod [Blueprint]

In 1 collection by green bean
Space Fauna
24 items
Description
Can I offer you an egg in these trying times?
The wonder of life, a symbol of a new beginning: an Egg. Because what's better than your average drop pod?

Controls
1. Parachute Open/Closed
2. Landing Burn
3. Survival Kit On/Off
4. H2 Thrusters On/Off
5. Atmo Thrusters On/Off
6. Antenna On/Off
7. Ore Detector On/Off
8. O2/H2 Generator On/Off
9. Open/Close Shell

Features & Instructions
- Inventory:
* 3 x Canvas
* Medkit
* Clang Cola
* Enhanced Tools
* S10 + 1 Magazine
* O2 & H2 Bottles
* 20 x Space Credits
* 1 Mg of Ice (In O2/H2 Gen)

- How to land:
* To begin, either first slow down from Mach 10 with the parachutes [1] or just straight away suicide burn with Whip's Drop Pod -script [2]. Upon landing, the basic systems will be turned on and thrusters off. The shell will also open and function as landing legs. If you want to move, enable thrusters [4] & [5].

Help Wanted!
Familiar with modding? After several hours of attempting to replace the vanilla respawn ships with the Egg, I was unable to make it happen. Therefore I must resort to asking you: Are you worthy?
In the meantime, you can spawn it in via Alt + F10 > Creative Tools and spawn in like any other ship. You'll need to be an admin, though.


17 Comments
Stoyam 29 Jun, 2021 @ 12:42pm 
@green bean I just checked you .sbc ..... If you keep the vanilla planetary lander your image will not show. Try naming it the same as the prefab
for example:
<Ship>
<Id>
<TypeId>RespawnShipDefinition</TypeId>
<SubtypeId>EggDropPod</SubtypeId>
</Id>
<DisplayName>EggDropPod</DisplayName>
<Icon>Textures\GUI\Icons\RespawnShips\EggDropPod.png</Icon>
<CooldownSeconds>900</CooldownSeconds>
<Prefab>EggDropPod</Prefab>

<MinimalAirDensity>0.8</MinimalAirDensity>
<PlanetDeployAltitude>2000</PlanetDeployAltitude>
<UseForPlanetsWithAtmosphere>true</UseForPlanetsWithAtmosphere>

<InitialLinearVelocity x="0" y="-95" z="0" />
<InitialAngularVelocity x="0" y="0.5" z="0" />
<HelpTextLocalizationId>RespawnScreeenHelpTextSpawn</HelpTextLocalizationId>
</Ship>
Stoyam 29 Jun, 2021 @ 12:32pm 
@green bean Did you change anything in the "RespawnShips.sbc" line "<Icon>Textures\GUI\Icons\RespawnShips\RespawnPlanetPod.png</Icon>"? If you haven't then it should show your image in the spawn menu.
green bean  [author] 27 Jun, 2021 @ 10:49am 
@Stoyam Naming the folders "Textures\GUI\Icons\Respawnships" and the image "RespawnPlanetPod.png" just shows up as the default images...and naming the pics anything else just won't show the images. The images are 960 x 540 and PNG-type.
green bean  [author] 25 Jun, 2021 @ 11:22am 
@The Erubian Warlord This blueprint uses a reactor with a few Uranium ingots inside. Alongside it's got a couple small batteries.
green bean  [author] 25 Jun, 2021 @ 11:21am 
@Stoyam Oh, I see. I'll send an update with preview images at some point.
The Erubian Warlord 24 Jun, 2021 @ 5:52pm 
what power source does it use?
Stoyam 23 Jun, 2021 @ 10:10am 
@green bean Sorry I didn't catch your comments on time.
You have to make a path inside the mod folder as "Textures\GUI\Icons\Respawnships" and put your image there.
Depending on how you structured the .sbc you may have to edit it with name of your image.
green bean  [author] 23 Jun, 2021 @ 9:24am 
Thanks to everyone who helped, mod is out now:
https://steamproxy.net/sharedfiles/filedetails/?id=2525117790
green bean  [author] 23 Jun, 2021 @ 3:11am 
@Stoyam Also, did you change the image path inside the RespawnShips.sbc. If so, to what?
green bean  [author] 21 Jun, 2021 @ 12:12pm 
@Stoyam Ah, I see. Where did you place the image inside the mod folder? Next to Data or inside it?