Arma 3
77 ratings
Command Operations [BETA]
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.338 MB
8 Jun, 2021 @ 8:31pm
3 Feb @ 8:38am
8 Change Notes ( view )

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Command Operations [BETA]

Description
Latest changelog:
-Added: NEW Mission: Hostage rescue (Special)
-Added: Mission parameter for time acceleration
-Added: Mission parameters for adjusting the maximum amount of ambient squads and vehicles that can be spawned
per player.

-Improved: The amount of enemies in missions will be adjusted based on the amount of ambient squads to avoid
having too many enemies when ambiance is enabled, as well as ensuring that there are plenty of enemies when it isn't.

-Improved: Succeeding and failing missions will now add/deduct score from players.

What is Command Ops?

Command Ops is a dynamic coop mission generator designed from the ground up to be "Plug & Play". It is essentially a sandbox that allows you to do decently complex missions, without any effort to set up. Our goal is to create a lot of mission variety, fully automated and with enough detail to feel like they were hand-crafted in the editor.

The idea to make this originated back in 2017 when I would spend up to 12 hours working on Operations for my Unit. I wanted to make my life easier by automating the process. I have been working on this project for over 3 years now, and this is just a small slice of my final vision.

This is only the first fully playable version. I am looking forward to your feedback and suggestions!

Missions in command ops.

In command ops, missions can be acquired from NATO Commanders at the headquarters in the base. There are multiple commanders, each offering different types of missions. Currently there are three mission types: Infantry, Recon and Special missions. More types will be added in the future.

Infantry missions are missions designed to be taken head on. These missions are all about large scale urban combat against vast enemy forces.

Recon missions are for those who like to work behind enemy lines. They are designed for teams to infiltrate the enemy territory, locate their objective, complete the mission and get out before they're overrun.

Special missions are high risk missions that require precise execution and highest level of soldier performance. Whether you face a delicate situation, or highly trained enemy special forces, these missions are sure to provide a challenge.

All of the missions have been designed with Zeus in mind, so that a Game-Master could tweak them or build upon them on the fly.

Ambience

This mission features an optional ambience system which can dynamically spawn enemies, civilians and vehicles around the player groups which will keep the action dynamic and unpredictable. This can mean dynamic firefights between AI or running into enemies on your way to a mission. This feature can be toggled on and off in our mission parameters.

Optimization

We have written every single function with performance being our top priority, so this mission should run very well on most systems. In the future, headless client support will be implemented to further decrease the performance impact of AI processing.

Future plans:
  • Air, Armor, Naval and Logistics focused mission types
  • Over 20 additional missions
  • Operations: A combination of multiple mission types to form a large scale operation.
  • Time and Weather changes
  • Completely custom vehicle spawner
  • Completely custom system for recruiting AI teammates.
  • Optional integration of our Simple Progression System for Arma 3

    Third party script credits:
    Special thanks to:
    • Grumpy Old_Man for his awesome Aircraft Loadout Manager.
    • UNIT_normal for the super cool Vehicle Appearance Manager.
    • Tonic for his old but gold Virtual Vehicle Spawner.
    • Expunged for his scripted armory composition.

    Additional thanks to:
    • SENSEI for the inspiration with his Dynamic Combat Generator mod.
    • QuickSilver and AhoyWorld for inspiration with Invade & Annex
    • The folks over at the official Arma 3 discord for help with scripting issues.

    Enjoy our mod? Support it by liking and sharing it!




Popular Discussions View All (2)
5
28 Sep, 2021 @ 9:21pm
Bug Reports
Broken_Algorithm
0
5 Feb @ 5:39pm
Zeus Problem
Kirnolim
74 Comments
Moose2020 8 Apr @ 8:07am 
Where can i find the mpmission file?
MFd00m1775 4 Feb @ 3:20pm 
awesomeee
Rad  [author] 4 Feb @ 8:09am 
@MFd00m1775 This is a multiplayer mission, but you can play it alone on a local lan server.
@leonferrarese Im glad you like it, it plays even better on some other maps. I have a lot planned to add and change, but i only work on it every now and again so it takes a while.
leonferrarese 3 Feb @ 10:21pm 
Dude i just play some missions and i gotta say, you guys did an amazing job in this, i love all the different mission types, the hq is really well designed, kinda reminds me of OPEX. frankly this dynamic generator, tops others like DCO in my opinnion. really well put together, the procedural generation feels quite natural, i cant wait for the addition of naval and logistics missions, after testing it for my coop group, i think we are gonna put a lot of hours into this, im gonna recomend it a lot, i wish you guys the best of luck, and i hope you can realese all of the future content. :))
MFd00m1775 3 Feb @ 7:05pm 
IS this a module for editor or Zeus ? Or is it a Mission for Altis Map in multiplayer? I would very much like to try this!
Rad  [author] 3 Feb @ 8:39am 
Dependency fixed. Remember, the Sabotage (General type) and Intel recovery (special type) missions dont work at the moment, as im in the process of reworking them.
leonferrarese 3 Feb @ 12:23am 
Thanks!!! And what about the mission not having any slots to join? the same dependency?
Rad  [author] 31 Jan @ 9:28pm 
Its a mod dependency that i accidentally left in the mission. Ill fix it over the weekend, sorry for the trouble.
leonferrarese 31 Jan @ 5:20pm 
When i host the mission in LAN to play, it doesnt show me any player slots nor ai slots to join and start the game, i try to launch without mods but the problem persists, also i have the same dependency as the guy below me
I'm Poppy 30 Jan @ 6:48pm 
Whats the play boss? should I run that along side this mission is it planned to be removed? Thanks for the timely response.