Crusader Kings III

Crusader Kings III

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7 Thg06, 2021 @ 4:45pm
26 Thg06 @ 9:13am
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The goal of this mod is to bring the SC system to places it felt noticeably lacking in vanilla. There are some other vanilla event chains I'm thinking of expanding it to, but currently it adds to battlefield duels, tribal claimant challenges, and Romance scheme rivalries. Details below.

Battlefield duels:
What's there to say? Paradox's design intent left them out for various reasons, I disagree with those reasons. There's another mod that brings them in, but I have a different take (mostly because I wanted a change that fit neatly with vanilla battles and that the AI also used).

Tribal claimant challenges:
Great idea (especially now that 1.4 switched it to using the single combat system), but the implementation still feels bad for non-combat specced rulers, who have basically nothing to do but lose, or lose but with more steps. This mod adds more options by allowing all rulers to use champions or to refuse the duel and keep the title, with appropriate consequences.

Frequently Asked Questions:

-Yes, this mod can be added to ongoing saves. It should also be removable from ongoing saves, or at least I can't anticipate any problems from doing so. Possibly if you've saved in the middle of a battlefield duel, remove the mod, and reload, something weird might happen, but I expect it will simply resolve the duel and then quietly have nothing else happen.
-Refusing to serve as a knight for your liege is not currently an option, and making it one is not a priority. Frankly, rendering that service is pretty core to the entire idea of vassalage and I haven't landed on consequences for refusing it that a) felt sufficient and realistic and b) didn't overly broaden the scope of the mod.

(current ideas are monthly prestige penalties, liege/fellow-vassal opinion penalties, and perhaps imprisonment/revocation reasons).

Upcoming Plans:

-Add a quick duel option for battlefield duels.
-Add a system to give notice when a vassal player knight is called up to an army. The base game doesn't have the hooks to make this straightforward so I've had to come up with a workaround, but it should theoretically work, it just needs implementing and testing.
-Add a decision to toggle Leading from the Front instead of the current kludgy system using a perk.

Compatibility and other notes:

-This mod should be applicable to and removable from ongoing saves.
-This mod selectively overrides the following game database entries (format is original file: changed items):

Scripted effects:
common\scripted_effects\01_commander_effects.txt: knight_increase_prowss_chance_effect, berserker_kill_version_randomization_effect, shieldmaiden_kill_version_randomisation_effect
common\scripted_effects\20_health_effects.txt: increase_wounds_effect

Scripted triggers:
common\scripted_triggers\00_war_and_peace_triggers.txt: can_be_knight_trigger, can_be_commander_basic_trigger, can_be_commander_now_trigger

Scripted values:
common\script_values\00_basic_values.txt: knight_prestige_gain_on_wound, knight_prestige_gain_on_kill

Combat phase events:
common\combat_phase_events\00_commander_phase_events.txt: commander_none, commander_wounded, commander_maimed, commander_killed (entire file overwritten)
common\combat_phase_events\00_knight_phase_events.txt: knight_none, knight_wounded, knight_maimed, knight_killed, knight_berserker_attack, knight_shieldmaiden_attack (entire file overwritten)

This mod also entirely overwrites the following event files, since CK3 does not support selectively overriding events:
government_events\tribal_events.txt: tribal.1001, tribal.1003 (entire file overwritten)
scheme_events/court_scheme/court_scheme_ongoing_events.txt: event court_ongoing.1010 (entire file overwritten)
single_combat_events.txt: event single_combat.0021, 0031, 0041 (entire file overwritten)
It will not be compatible with anything that affects any of these items. In particular, mods that add single combat moves (such as Elder Kings 2), or features altering the risk of battlefield wounds/maimings/death/capture will need compatibility patches.

Current exceptions and known issues:

Compatibility with the following mods is built-in:
-Better Battles (load after BB)
-Traditional Tenets or Medieval Matriarchs (load after either of these mods)
-Prisoners of War (load anywhere)
-Knight Manager Continued (load anywhere)

-This mod uses selective overrides, so it does not overwrite the entire file except when noted, and should be compatible with anything that doesn't affect any of the above specific items.
-In particular, it is compatible with all my other CK3 mods. They will always remain separate, because I was a coder on the CK2+ dev team for four years and this has left me with a violent allergic reaction to the phrase "overhaul mod".
-That said, overhaul modders are welcome to incorporate this or any of my other mods, with credit.
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Savitar 8 Thg09 @ 10:14am 
add_character_flag = agot_not_using_dragon is the one controlling if you're riding your dragon or not
Dallan  [tác giả] 1 Thg09 @ 10:06am 
@FireCow: The code to choose an opponent once you're given an opportunitty is in msc_battle_events.txt, in the event msc_battle.0001. The easiest way to add another exclusion is probably to edit the initial list builder between lines 325 and 348, but I don't currently play AGOT so I don't know how best to do it.

@thillosz1: I don't have one handy unfortunately!
FireCow 28 Thg08 @ 2:16pm 
Hey mate, this is one of my favourite mods - I often use it with agot and was just wondering if there was any way to patch this to exclude dragon riders? It's always a bit weird when a dragon rider gets duelled and killed by a random fella on the ground - let me know if there's a way I can do it myself in the code!
thilosz1 27 Thg07 @ 4:32am 
is there an older version that works with elder kings? Peacock 11.5
tony_sm 18 Thg07 @ 9:34am 
LMF user here too, great to hear there is a patch made
Dallan  [tác giả] 17 Thg07 @ 8:36am 
@Orph3us: it wouldn't be a big deal, it would only mean that Romance scheme duels used the old "stat challenge" system instead off single combats, if you don't care about that then go ahead and load LMF after this. I use LMF myself so I've already coded a compatibility patch, I just hadn't gotten around to releasing or including it.

@RayRay: the last major feature addition was the accolade tweaks introduced when I patched this for Lance, otherwise it's been all about bugfixes.
Orph3us 16 Thg07 @ 3:59pm 
Both, this mod and "Love Marriage Family" use the file "court_scheme_ongoing_events.txt".

Would it be possible to make a compatibility patch?

Else, would it be a big deal for MSC, if i let "Love Marriage Family" override it?
RayRay6Feet6Inches 26 Thg06 @ 10:27am 
Curious since you didn't list them anywhere but, what does the newest update to this mod consist of?
Another Eve 20 Thg06 @ 3:42pm 
I dont know why and it seems to be impossible, it leads to a crash. After I banned it, my game hasn't crashed any more.
Polka 14 Thg06 @ 2:31pm 
Yes I did have one, :D maybe just really unlucky we'll see in next game!