Crusader Kings III

Crusader Kings III

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1.583 MB
7 Jun, 2021 @ 4:45pm
1 Nov @ 7:38am
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Description
The goal of this mod is to bring the SC system to places it felt noticeably lacking in vanilla. There are some other vanilla event chains I'm thinking of expanding it to, but currently it adds to battlefield duels, tribal claimant challenges, and Romance scheme rivalries. Details below.

Battlefield duels:
What's there to say? Paradox's design intent left them out for various reasons, I disagree with those reasons. There's another mod that brings them in, but I have a different take (mostly because I wanted a change that fit neatly with vanilla battles and that the AI also used).

Tribal claimant challenges:
Great idea (especially now that 1.4 switched it to using the single combat system), but the implementation still feels bad for non-combat specced rulers, who have basically nothing to do but lose, or lose but with more steps. This mod adds more options by allowing all rulers to use champions or to refuse the duel and keep the title, with appropriate consequences.

Frequently Asked Questions:

-Yes, this mod can be added to ongoing saves. It should also be removable from ongoing saves, or at least I can't anticipate any problems from doing so. Possibly if you've saved in the middle of a battlefield duel, remove the mod, and reload, something weird might happen, but I expect it will simply resolve the duel and then quietly have nothing else happen.
-Refusing to serve as a knight for your liege is not currently an option, and making it one is not a priority. Frankly, rendering that service is pretty core to the entire idea of vassalage and I haven't landed on consequences for refusing it that a) felt sufficient and realistic and b) didn't overly broaden the scope of the mod.

(current ideas are monthly prestige penalties, liege/fellow-vassal opinion penalties, and perhaps imprisonment/revocation reasons).

Upcoming Plans:

-Add a system to give notice when a vassal player knight is called up to an army. The base game doesn't have the hooks to make this straightforward so I've had to come up with a workaround, but it should theoretically work, it just needs implementing and testing.
-Add a decision to toggle Leading from the Front instead of the current kludgy system using a perk.

Compatibility and other notes:

-This mod should be applicable to and removable from ongoing saves.
-This mod selectively overrides the following game database entries (format is original file: changed items):

Scripted effects:
common\scripted_effects\01_commander_effects.txt: knight_increase_prowss_chance_effect, berserker_kill_version_randomization_effect, shieldmaiden_kill_version_randomisation_effect
common\scripted_effects\20_health_effects.txt: increase_wounds_effect

Scripted triggers:
common\scripted_triggers\00_war_and_peace_triggers.txt: can_be_knight_trigger, can_be_commander_basic_trigger, can_be_commander_now_trigger

Scripted values:
common\script_values\00_basic_values.txt: knight_prestige_gain_on_wound, knight_prestige_gain_on_kill

Combat phase events:
common\combat_phase_events\00_commander_phase_events.txt: commander_none, commander_wounded, commander_maimed, commander_killed (entire file overwritten)
common\combat_phase_events\00_knight_phase_events.txt: knight_none, knight_wounded, knight_maimed, knight_killed, knight_berserker_attack, knight_shieldmaiden_attack (entire file overwritten)

This mod also entirely overwrites the following event files, since CK3 does not support selectively overriding events:
government_events\tribal_events.txt: tribal.1001, tribal.1003 (entire file overwritten)
scheme_events/court_scheme/court_scheme_ongoing_events.txt: event court_ongoing.1010 (entire file overwritten)
single_combat_events.txt: event single_combat.0021, 0031, 0041 (entire file overwritten)
It will not be compatible with anything that affects any of these items. In particular, mods that add single combat moves (such as Elder Kings 2), or features altering the risk of battlefield wounds/maimings/death/capture will need compatibility patches.

Current exceptions and known issues:

Compatibility with the following mods is built-in:
-Better Battles (load after BB)
-Love Marriage Family (load after LMF)
-Traditional Tenets or Medieval Matriarchs (load after either of these mods)
-Prisoners of War (load anywhere)
-Knight Manager Continued (load anywhere)

-This mod uses selective overrides, so it does not overwrite the entire file except when noted, and should be compatible with anything that doesn't affect any of the above specific items.
-In particular, it is compatible with all my other CK3 mods. They will always remain separate, because I was a coder on the CK2+ dev team for four years and this has left me with a violent allergic reaction to the phrase "overhaul mod".
-That said, overhaul modders are welcome to incorporate this or any of my other mods, with credit.
Popular Discussions View All (5)
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674 Comments
iodessit88 27 Nov @ 1:30am 
any chance to increase exp gained from duels? there is no way to get full exp bar as a player. ridiculous
Dallan  [author] 6 Nov @ 7:53am 
@Geneva: what language are you playing in? Usually that means the localization file is missing or can't be read - so either you're playing in a language the mod isn't translated for or something weird is going on with a file that _is_ included.

The translations haven't been updated yet for the quick battle options, since most of them are provided by players for me to include since I don't speak those languages well enough to do it myself.
Geneva 5 Nov @ 9:52pm 
Decisions lack description when engaging in a fight, they look like surrender.desc capture.desc etc not the actual text, idk what causes this
𝙪𝙡𝙞 1 Nov @ 9:33am 
I LOVE YOU THANK YOU FOR THIS UPDATE :burozombie::burozombie::burozombie::burozombie::burozombie::burozombie::burozombie::burozombie:
davidgunderwood 31 Oct @ 4:55pm 
Came to see if this mod has update yet. Just want to say thank you for what you do, this is my most essential mod and thank you for what you do.
Allafterme 31 Oct @ 3:34am 
Eagerly waiting the update, why this is still not in the base game is beyond me...
Dallan  [author] 30 Oct @ 5:07am 
I'll be updating for 1.18 along with all my other mods. I haven't had time to verify how much work any of them will need to update, and with all the changes testing will be needed, but I'll see what I can do before the weekend.
jaimeravachi 26 Sep @ 5:52am 
@toney, the mod has game rules for this - no need to disable it!
Toney 25 Sep @ 9:07pm 
Fun mod but its literally murking all of my vassals and councillors so hard I have to disable it
Canton 12 Sep @ 4:17pm 
Goated mod dev.