Crusader Kings III

Crusader Kings III

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More Single Combats
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7 iun. 2021 la 16:45
28 sept. la 6:15
49 jurnale de actualizare ( vizionare )

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More Single Combats

Descriere
The goal of this mod is to bring the SC system to places it felt noticeably lacking in vanilla. There are some other vanilla event chains I'm thinking of expanding it to, but currently it adds to battlefield duels, tribal claimant challenges, and Romance scheme rivalries. Details below.

Battlefield duels:
What's there to say? Paradox's design intent left them out for various reasons, I disagree with those reasons. There's another mod that brings them in, but I have a different take (mostly because I wanted a change that fit neatly with vanilla battles and that the AI also used).

Tribal claimant challenges:
Great idea (especially now that 1.4 switched it to using the single combat system), but the implementation still feels bad for non-combat specced rulers, who have basically nothing to do but lose, or lose but with more steps. This mod adds more options by allowing all rulers to use champions or to refuse the duel and keep the title, with appropriate consequences.

Frequently Asked Questions:

-Yes, this mod can be added to ongoing saves. It should also be removable from ongoing saves, or at least I can't anticipate any problems from doing so. Possibly if you've saved in the middle of a battlefield duel, remove the mod, and reload, something weird might happen, but I expect it will simply resolve the duel and then quietly have nothing else happen.
-Refusing to serve as a knight for your liege is not currently an option, and making it one is not a priority. Frankly, rendering that service is pretty core to the entire idea of vassalage and I haven't landed on consequences for refusing it that a) felt sufficient and realistic and b) didn't overly broaden the scope of the mod.

(current ideas are monthly prestige penalties, liege/fellow-vassal opinion penalties, and perhaps imprisonment/revocation reasons).

Upcoming Plans:

-Add a quick duel option for battlefield duels.
-Add a system to give notice when a vassal player knight is called up to an army. The base game doesn't have the hooks to make this straightforward so I've had to come up with a workaround, but it should theoretically work, it just needs implementing and testing.
-Add a decision to toggle Leading from the Front instead of the current kludgy system using a perk.

Compatibility and other notes:

-This mod should be applicable to and removable from ongoing saves.
-This mod selectively overrides the following game database entries (format is original file: changed items):

Scripted effects:
common\scripted_effects\01_commander_effects.txt: knight_increase_prowss_chance_effect, berserker_kill_version_randomization_effect, shieldmaiden_kill_version_randomisation_effect
common\scripted_effects\20_health_effects.txt: increase_wounds_effect

Scripted triggers:
common\scripted_triggers\00_war_and_peace_triggers.txt: can_be_knight_trigger, can_be_commander_basic_trigger, can_be_commander_now_trigger

Scripted values:
common\script_values\00_basic_values.txt: knight_prestige_gain_on_wound, knight_prestige_gain_on_kill

Combat phase events:
common\combat_phase_events\00_commander_phase_events.txt: commander_none, commander_wounded, commander_maimed, commander_killed (entire file overwritten)
common\combat_phase_events\00_knight_phase_events.txt: knight_none, knight_wounded, knight_maimed, knight_killed, knight_berserker_attack, knight_shieldmaiden_attack (entire file overwritten)

This mod also entirely overwrites the following event files, since CK3 does not support selectively overriding events:
government_events\tribal_events.txt: tribal.1001, tribal.1003 (entire file overwritten)
scheme_events/court_scheme/court_scheme_ongoing_events.txt: event court_ongoing.1010 (entire file overwritten)
single_combat_events.txt: event single_combat.0021, 0031, 0041 (entire file overwritten)
It will not be compatible with anything that affects any of these items. In particular, mods that add single combat moves (such as Elder Kings 2), or features altering the risk of battlefield wounds/maimings/death/capture will need compatibility patches.

Current exceptions and known issues:

Compatibility with the following mods is built-in:
-Better Battles (load after BB)
-Love Marriage Family (load after LMF)
-Traditional Tenets or Medieval Matriarchs (load after either of these mods)
-Prisoners of War (load anywhere)
-Knight Manager Continued (load anywhere)

-This mod uses selective overrides, so it does not overwrite the entire file except when noted, and should be compatible with anything that doesn't affect any of the above specific items.
-In particular, it is compatible with all my other CK3 mods. They will always remain separate, because I was a coder on the CK2+ dev team for four years and this has left me with a violent allergic reaction to the phrase "overhaul mod".
-That said, overhaul modders are welcome to incorporate this or any of my other mods, with credit.
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620 comentarii
uLi cu 7 ore în urmă 
okiedokie thx frend :tobdog:
Dallan  [autor] cu 9 ore în urmă 
It's mostly compatible - 1.14 didn't change anything relevant to it. I am planning to update soon anyway with some small changes in response to feedback, but it should work as is..
uLi cu 12 ore în urmă 
hey man! does this amazing mod need an update or is it compatible with the current version of the game? i dont want to pressure u, you are probably occupied with ur life to worry ab this mod, so its okiedokie:sans:s
Dallan  [autor] 9 oct. la 17:18 
People seem to use it with AGOT but I think it would need a compatch to be perfectly compatible. I doo't currently play AGOT so if someone wants to do it themselves they absolutely have permission to.
Neumatic 9 oct. la 17:04 
Does this mod work with Agot?
Snakie 30 sept. la 18:41 
@ramahozo I’ll do that when I have free time to do so then.
ramahozo 30 sept. la 15:37 
@Dallan Well, since we are talking about "rule", you can make a rule for that, but in the end it's your mod so you can do whatever you want with it

@Snakie Try visiting CK3 Mod Coop discord server. Once you understand the syntax, it shouldn't be hard, it's just need time which I don't have right now
Snakie 30 sept. la 13:00 
@Dallan If I were to make a change like @ramahozo suggested of “Mode Single Combats” only apply to player, where should I start? I would like to try and make one, but I’m not a modder. I want to make it so AI knights take current rule set while making player duel to be always deadly for example.
Dallan  [autor] 30 sept. la 7:26 
It probably is true but I prefer to treat players as close to the same as AI characters as possible so I won't be making any changes like that. The game rules I've included should help reduce the fatalities if you change them to your taste.
ramahozo 29 sept. la 16:14 
Knights seem to die more frequently, it could be my human bias but if it's true, can you make a version where "More Single Combats" is only applicable to player, not other knights?