RimWorld

RimWorld

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[HRK] Gun Nut - FN SCAR
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Mod, 1.4, 1.5
File Size
Posted
Updated
15.832 MB
29 May, 2021 @ 1:27am
12 Apr @ 2:45am
25 Change Notes ( view )

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[HRK] Gun Nut - FN SCAR

In 1 collection by Harkon
HARKON'S GUN NUT COLLECTION
11 items
Description


[ko-fi.com]



WELCOME TO GUN NUT - FN SCAR!

This mod adds 4 variants of the Special Operations Forces Combat Assault Rifle (SCAR) and the FN MK 20 SSR made by the Belgian company Fabrique Nationale Herstal. The mod also icludes a charge battle rifle based on the SCAR-H.

This mod was funded by Agracore (Agracore#0037) on my Modding discord[discord.gg].

Gun Nut is a mod series that focuses on giving the player the ultimate upgrades for real life and fictional weapons while trying to keep a vanilla feel in balance and artwork. This mod can be played in vanilla or with combat extended.












The FN SCAR is a sturdy and precise rifle constructed with modularity in mind . It comes on different configurations and calibers which make this rifle fitted to face any foe in any situation.
  • Suppressed weapons will give a small boost to hunting stealth.
  • Weapons with UBGLs or secondary verbs require VEF or CE to work, without them they only get the main verb.

Camo/Texture settings


There is two ways to choose camos for your guns:
  • With the settings menu you can change, per gun, the "base" weapon texture. The benefits of this is that it gives you more control but all the "base" weapons will be changed.

  • With ideology styles you can change the texture of all the weapons crafted by the faction. This option is good for RP but it lacks the control of the first option.

  • Both options can be used at the same time without problem.

  • A mod that allows you to select more than 3 styles like Vanilla Ideology Expanded - Memes and Structures can help with the second option.

  • A mod that allows you to craft with a style like Craft with Color is also a good option.





- This mod is compatible with Combat Extended.

- This mod makes use of Vanilla Expanded Framework for some of its optional features like multiverbs.

- This mod inlcudes support for Muzzle Flash.

- This mod includes .dds textures to increase performance when using Graphics Settings+ or similar.



Q: Can the mod be added to existing saves?
A: Yes.

Q: Can the mod be removed from existing saves?
A: Is never a good practice to remove mods from ongoing saves. That said, this mod is quite simple and you should be able to fully remove it if you do it properly.

Q: Where do I craft these new weapons?
A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood?
A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla)
A: I try to balance my weapons as good as I can, this balance is mostly done comparing it to vanilla or vanilla expanded weapons, however, if you think a weapon should be tweaked let me know in the comments and I'll try to adjust it.

Q: Are the weapons properly balanced? (CE)
A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons.









Art and xml done by me, Harkon.

I do not claim any ownership of the sound files included in this mod.

Rimworld is owned by Tynan Sylvester.
CC BY-NC-ND 4.0 [creativecommons.org]

You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.


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46 Comments
rocketdummy 10 Feb @ 7:56pm 
Can we get a version of the MK 20 in 7.62x51?
Duncanois 30 Jan @ 3:47am 
@kyenn_zerathul The Charge SCAR is chambered (powered?) in 8x35 compared to 6x24, so it has quite a substantial amount more stopping power compared to the R-15.
kyenn_zeratul 27 Jan @ 3:38pm 
Don't want to seem dumb but is the charged variant better than the charge rifle? If so, how exactly?
Or in other words, would the charged SCAR be the best charge weapon available considering only vanilla, CE and your modpack?
Quasimorfo 4 Jul, 2023 @ 6:36am 
Scar-L Granadier looks amazing.
Harkon  [author] 28 Jun, 2023 @ 3:03am 
@Zhake I plan on doing more charged variants in the future for sure, so there is that.
Zhake 6 Jun, 2023 @ 11:12am 
This has been a go-to with CE. I wish that more of the Gun Nut weapons had Charged variants.
EyangKodok 16 May, 2023 @ 3:45am 
update when?
Fat Juicy T-Girl 3 Mar, 2023 @ 4:55am 
i think it's too bad really that the suppressor is part of the upgraded one, like yes it's true in a lot of ways it's a benefit but not universally. besides, i like having a gun fight sound like an actual gunfight
bromanguy 6 Nov, 2022 @ 7:15am 
Thank you for the update!
ForgeKid 4 Nov, 2022 @ 2:52pm 
This mod is amazing just like the Great Monolith!