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																									Докладване на проблем с превода
							
						
 
											 
													





 
			 
			 
			





According to my opinion there should only be ONE possible solution to a chamber and every player needs to be forced to find it, no alternatives, no glitches, no nothing. A solution needs to feel 100% intended.
Btw hilarious ending!
("you are free now" ... "you thought I was talking to you, didn't you?")
XD
If anyone still wants to see the solution, I've played it on my stream recently. Sorry, I usually don't advertise my videos or streams, it's just because people are missing a walkthough. Plus, my content is German, so usually nobody wants to see this ^^
Here's were the map begins: https://youtu.be/T0laMDpm9N8?t=3725
And here's the solution of what most people are struggling with I guess: https://youtu.be/T0laMDpm9N8?t=5228
I wasn't aware that the tube system was already activated (since it looked closed) so I brought up the cube manually, which can be hard while flinging, but when I realized the upper catwalk was portalable I tried it that way which was easier but not easy! Why is it portalable??? You never need that.
So I was up there trying to beat the timer by positioning the cube and "running" to the other side which was impossible.
The chamber just didn't give me the impression that it's possible to outrun the cube by flinging :-P
Also working with hammer (with all the crashes and hours of lost work), is a bit demotiviating.