RimWorld

RimWorld

151 ratings
Archotech Race
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.700 MB
28 May, 2021 @ 9:42am
9 May, 2024 @ 2:41pm
40 Change Notes ( view )

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Archotech Race

Description
This mod adds an Archotech race to the game and some backstories for them

They don't need to eat nor sleep and are stronger but are more sensitive to psychic influences



Change if they have hair or not on the Vanilla Expanded Framework's settings

Did you find a bug? Do you have suggestions? Leave a comment

Compatibility:
Adds Save Our Ships 2's bionics and EVA capabilities to them
Rimnauts 2's Vacuum doesn't affect them

Neronix's retexture
166 Comments
Kihtan 10 May, 2024 @ 2:48pm 
Thank you.
ancillaCainite  [author] 9 May, 2024 @ 2:41pm 
Fixed, thanks for the logs
Kihtan 9 May, 2024 @ 1:10pm 
Kihtan 9 May, 2024 @ 12:59pm 
Does anybody else have a bug where the archoteck colonists wounds dont register? They just go on like nothing happened with twenty fresh wounds listed but when i tell them to go heal the medical bed says that they arent hurt and every 2 seconds a message pops up that "Whatshisname" is fully healed. The only thing they actually lie down for is threating infections and astma.
Mismagius 7 May, 2024 @ 3:00pm 
sounds great, thank you. also sorry for deleting that comment from earlier, it was an accident...
ancillaCainite  [author] 7 May, 2024 @ 2:55pm 
will add deprecated to the title and link to nameless' mod when it's out
ancillaCainite  [author] 7 May, 2024 @ 2:52pm 
temporarily of course
ancillaCainite  [author] 7 May, 2024 @ 2:52pm 
updated
BaguetteMan 6 May, 2024 @ 10:21pm 
Good idea
Mismagius 13 Apr, 2024 @ 7:59pm 
@Nameless hey if you are reading this, maybe you could consider making a hostile archotech faction that revolves around the anomaly DLC? instead of being green with yellow glows, they could be black/gray with red glows. maybe call this faction/race "dark archotechs" or something.